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视频后一点素材显示重复问题

jsonwang 3 år sedan
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def50de112

+ 51 - 26
BFFramework/Classes/Stuckpoint/Controller/PQStuckPointEditerController.swift

@@ -1134,14 +1134,14 @@ extension PQStuckPointEditerController {
                             if sticker.type == StickerType.VIDEO.rawValue {
                                 let asset: AVURLAsset = AVURLAsset(url: URL(fileURLWithPath: documensDirectory + sticker.locationPath), options: nil)
 
-                                var realUsedMusicDuration = 0.0
+//                                var realUsedMusicDuration = 0.0
                                 
 //                                if(model == .createStickersModelOnlyMusic){
 //                                    sticker.clipCount = 1
 //                                }
                                 BFLog(message: "单个视频\(sticker.locationPath)时长::\(CMTimeGetSeconds(asset.duration)) ,clipNum is:\(sticker.clipCount)")
                                 var lastOutTime: Float64 = 0.0
-                                for clipindex in 0 ... sticker.clipCount - 1 {
+                                for clipindex in 0 ... sticker.clipCount  {
                                     // deep copy sticker model 防止只有一个对象
                                     let deepCopyStickerDecoderTime: TimeInterval = Date().timeIntervalSince1970
 
@@ -1158,44 +1158,36 @@ extension PQStuckPointEditerController {
                                         tempSpeed = (totalClipNum + clipindex) % 2 == 0 ? maxSpeed : minSpeed
                                     }
 
-                                    if totalClipNum + 1 + clipindex < finallyStuckPoints.count {
+                                    if totalClipNum  + clipindex + 1 < finallyStuckPoints.count {
                                         deepCopySticker?.speedRate = tempSpeed
 
                                         // 定义临时使用的变量
                                         // 素材分割的开始时间和结束时间
-                                        var tempModel_In = lastOutTime
-                                        var tempOut = lastOutTime + Float64(tempSpeed) * Float64(finallyStuckPoints[totalClipNum + 1 + clipindex] - finallyStuckPoints[totalClipNum + clipindex])
+                                        let tempModel_In = lastOutTime
+                                        let tempOut = lastOutTime + Float64(tempSpeed) * Float64(finallyStuckPoints[totalClipNum + 1 + clipindex] - finallyStuckPoints[totalClipNum + clipindex])
                                         // 素材显示的开始时间和结束时间
                                         
-                                        var tempTimelineIn = Float64(finallyStuckPoints[totalClipNum + clipindex])
-                                        var timelineOut = Float64(finallyStuckPoints[totalClipNum + 1 + clipindex])
-                                        
-//                                        if model == .createStickersModelOnlyMusic {
-//                                            tempModel_In = 0
-//                                            tempOut = CMTimeGetSeconds(asset.duration)
-//
-//                                            tempTimelineIn = lastOutTime
-//
-//                                            timelineOut = tempTimelineIn + tempOut
-//                                        }
+                                        let tempTimelineIn = Float64(finallyStuckPoints[totalClipNum + clipindex])
+                                        let timelineOut = Float64(finallyStuckPoints[totalClipNum + 1 + clipindex])
 
                                         // 处理最后一点视频素材不够卡点时长 e.g. 0.3 卡点时长0.5
                                         if tempOut > CMTimeGetSeconds(asset.duration) {
                                             BFLog(message: "最后一点视频素材不够卡点时长要做变速C处理 差\(tempOut - CMTimeGetSeconds(asset.duration))")
                                             // 最后一点素材时长
-                                            let lastAssetDuration = realUsedMusicDuration - tempOut
+                                            let lastAssetDuration = CMTimeGetSeconds(asset.duration) - lastOutTime
                                             let pointDuration = timelineOut - tempTimelineIn
+                                            // 要适应到卡点内要使用的C速度
                                             let needSpeed = lastAssetDuration / pointDuration
                                             // 当前卡点段为快速
                                             if tempSpeed >= 1 {
-                                                if needSpeed > 0.4 * Double(tempSpeed) {
-                                                    deepCopySticker?.speedRate = tempSpeed
+                                                if needSpeed >= 0.4 * Double(tempSpeed) {
+                                                    deepCopySticker?.speedRate = Float(needSpeed)
                                                 } else {
                                                     continue
                                                 }
                                             } else { // 当前卡点段为慢速
-                                                if needSpeed > 0.4 * Double(tempSpeed) && needSpeed > 0.2 {
-                                                    deepCopySticker?.speedRate = tempSpeed
+                                                if needSpeed >= 0.4 * Double(tempSpeed) && needSpeed >= 0.2 {
+                                                    deepCopySticker?.speedRate = Float(needSpeed)
                                                 } else {
                                                     continue
                                                 }
@@ -1442,17 +1434,50 @@ extension PQStuckPointEditerController {
                                 }
                             }
 
-                            // 3,多补一个卡点 做 C级 速处理
+                            // 3,多补一个卡点 做 C级 速处理,要根据条件不满足 不用补位
                             if useAssestDurationTemp < assetDuration {
                                 
+                                //下一个卡的的速度性质快、慢
+                                var tempSpeed: Float = 1.0
+                                if model == .createStickersModelSpeed {
+                                    tempSpeed = (sticker.clipCount) % 2 == 0 ? maxSpeed : minSpeed
+                                }
+                                // 最后一点素材时长
+                                let lastAssetDuration = Float(CMTimeGetSeconds(asset.duration)) - useAssestDurationTemp
+                                
                                 lastPointIndex = sticker.clipCount % stuckPointsTemp.count
+                                //两个卡点
                                 let a = stuckPointsTemp[lastPointIndex ?? 0]
+                                var b:Float = 0.0
                                 if((lastPointIndex ?? 0) + 1 < stuckPointsTemp.count){
-                                    let b = stuckPointsTemp[(lastPointIndex ?? 0) + 1]
-                                    finallyStuckPoints.append((finallyStuckPoints.last ?? 0.0) + (b - a))
-
-                                    sticker.clipCount = sticker.clipCount + 1
+                                    b = stuckPointsTemp[(lastPointIndex ?? 0) + 1]
+                                    
+                                    let pointDuration = b - a
+                                    // 要适应到卡点内要使用的C速度
+                                    let needSpeed = lastAssetDuration / pointDuration
+                                
+                                    // 当前卡点段为快速
+                                    if tempSpeed >= 1 {
+                                        if needSpeed >= 0.4 * tempSpeed {
+                                            //要补位
+                                            finallyStuckPoints.append((finallyStuckPoints.last ?? 0.0) + (b - a))
+                                            sticker.clipCount = sticker.clipCount + 1
+                                        }else{
+                                            BFLog(message: "条件不满足不用补位")
+                                        }
+                                    } else { // 当前卡点段为慢速
+                                        if needSpeed >= 0.4 * tempSpeed && needSpeed >= 0.2 {
+                                            //要补位
+                                            finallyStuckPoints.append((finallyStuckPoints.last ?? 0.0) + (b - a))
+                                            sticker.clipCount = sticker.clipCount + 1
+                                        }else{
+                                            BFLog(message: "条件不满足不用补位")
+                                        }
+                                    }
+                                  
                                 }
+                                
+                              
                                
                             }
                         }