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- "use client";
- // 策略配置面板(run 工作台第 5 面板):面向运营的业务化视图,三个干净模块——
- // ① 搜索 Prompt(只看发给大模型的原文)② 判定规则(红线/打分/入池线)③ 游走规则(扩展动作+总量去重)。
- // 原始字段表留在 /config 工程页,本面板不再堆变量名/术语。只读、配置为全局当前值(非该 run 快照)。
- import { useEffect, useState, type ReactNode } from "react";
- import Link from "next/link";
- import { Compass, FileText, Pencil, ShieldCheck, Table2 } from "lucide-react";
- import { getConfigQueryPrompts, getConfigRulePacks, getConfigWalkPolicy } from "@/lib/api/client";
- import type { ConfigFileResponse } from "@/lib/api/types";
- type AnyRec = Record<string, unknown>;
- function rec(v: unknown): AnyRec {
- return v && typeof v === "object" ? (v as AnyRec) : {};
- }
- function rows(v: unknown): AnyRec[] {
- return Array.isArray(v) ? (v as AnyRec[]) : [];
- }
- // walk_policy 值可能是裸值,也可能 {value,...} 包裹
- function uw(v: unknown): unknown {
- return v && typeof v === "object" && "value" in (v as AnyRec) ? (v as AnyRec).value : v;
- }
- function n(v: unknown): number | null {
- const x = Number(uw(v));
- return Number.isFinite(x) ? x : null;
- }
- // 判定动作 → 业务文案 + 色板
- const ACTION: Record<string, { cn: string; cls: string }> = {
- ADD_TO_CONTENT_POOL: { cn: "入池", cls: "pool" },
- KEEP_CONTENT_FOR_REVIEW: { cn: "转待复看", cls: "review" },
- REJECT_CONTENT: { cn: "淘汰", cls: "reject" },
- DO_NOT_EXPAND_AUTHOR: { cn: "不进作者主页", cls: "muted" }
- };
- // 数据完整性类红线的技术 label 软化成人话
- const GATE_RELABEL: Record<string, string> = {
- missing_platform_content_id: "内容缺少 ID(抓取不完整)",
- missing_source_evidence: "缺少需求证据(无法溯源)",
- missing_platform_author_id: "缺少作者 ID(无法进主页)"
- };
- function ConfigBlock({
- icon,
- title,
- subtitle,
- editHint,
- loading,
- error,
- children
- }: {
- icon: ReactNode;
- title: string;
- subtitle: string;
- editHint: string;
- loading: boolean;
- error: boolean;
- children: ReactNode;
- }) {
- return (
- <section className="cfg-block">
- <div className="cfg-block-head">
- <div className="cfg-block-titles">
- <strong>{icon} {title}</strong>
- <span className="cfg-block-sub">{subtitle}</span>
- </div>
- <span className="cfg-edit-hint"><Pencil size={12} /> 改这里:{editHint}</span>
- </div>
- {loading ? (
- <div className="loading-state">加载中…</div>
- ) : error ? (
- <div className="error-state">这块配置加载失败(其余不受影响)。</div>
- ) : (
- children
- )}
- </section>
- );
- }
- // ===== ① 搜索 Prompt:只看原文 =====
- function PromptModule({ data }: { data: AnyRec }) {
- const profiles = rec(data.profiles);
- const entries = Object.entries(profiles);
- if (!entries.length) return <div className="empty-state">暂无 Prompt 配置。</div>;
- return (
- <div className="cfg-prompt">
- {entries.map(([name, raw]) => {
- const p = rec(raw);
- return (
- <div className="cfg-prompt-profile" key={name}>
- {entries.length > 1 ? <div className="cfg-prompt-name">{name}</div> : null}
- <div className="cfg-prompt-block">
- <span className="cfg-prompt-tag">系统提示词 · System</span>
- <pre className="cfg-prompt-text">{String(p.system || "—")}</pre>
- </div>
- <div className="cfg-prompt-block">
- <span className="cfg-prompt-tag">用户提示词 · User</span>
- <pre className="cfg-prompt-text">{String(p.user || "—")}</pre>
- </div>
- </div>
- );
- })}
- <p className="cfg-hint-line">
- 发给大模型的就是上面这两段原文。<code>{"{seed_term}"}</code>、<code>{"{evidence_context}"}</code> 等占位符会在运行时被真实内容替换。
- </p>
- </div>
- );
- }
- // ===== ② 判定规则:红线 / 打分 / 入池线 =====
- function JudgeModule({ pack }: { pack: AnyRec | null }) {
- if (!pack) return <div className="empty-state">暂无判定规则。</div>;
- const gates = rows(pack.hard_gates);
- const dims = rows(rec(pack.scorecard).dimensions).filter((d) => String(d.runtime_status || "active") === "active");
- const thresholds = rows(pack.thresholds);
- const totalMax = dims.reduce((s, d) => s + (n(d.max_score) || 0), 0) || 100;
- return (
- <div className="cfg-judge">
- {/* 红线 */}
- <div className="cfg-sub">
- <div className="cfg-sub-title">红线 · 命中即处理(不进入打分)</div>
- <div className="cfg-gate-list">
- {gates.map((g, i) => {
- const act = ACTION[String(g.decision_action || "")] || { cn: String(g.decision_action || ""), cls: "muted" };
- const label = GATE_RELABEL[String(g.gate_id || "")] || String(g.label || g.gate_id || "");
- return (
- <div className="cfg-gate-row" key={i}>
- <span className="cfg-gate-label">{label}</span>
- <span className={`cfg-act ${act.cls}`}>{act.cn}</span>
- </div>
- );
- })}
- </div>
- </div>
- {/* 打分 */}
- <div className="cfg-sub">
- <div className="cfg-sub-title">怎么打分 · 满分 {totalMax}</div>
- <div className="cfg-score-bars">
- {dims.map((d, i) => {
- const max = n(d.max_score) || 0;
- return (
- <div className="cfg-score-item" key={i}>
- <div className="cfg-score-top">
- <span>{String(d.label || d.key)}</span>
- <strong>{max} 分</strong>
- </div>
- <div className="cfg-score-bar">
- <span style={{ width: `${(max / totalMax) * 100}%` }} />
- </div>
- </div>
- );
- })}
- </div>
- </div>
- {/* 入池线 */}
- <div className="cfg-sub">
- <div className="cfg-sub-title">入池线 · 按总分落档</div>
- <div className="cfg-band-row">
- {thresholds.map((t, i) => {
- const act = ACTION[String(t.decision_action || "")] || { cn: String(t.decision_action || ""), cls: "muted" };
- const min = n(t.min_score);
- const max = n(t.max_score);
- const range = min != null && max != null ? `${min}–${max} 分` : "—";
- return (
- <div className={`cfg-band ${act.cls}`} key={i}>
- <span className="cfg-band-range">{range}</span>
- <strong className="cfg-band-act">{act.cn}</strong>
- </div>
- );
- })}
- </div>
- </div>
- </div>
- );
- }
- // ===== ③ 游走规则:起点判断 → 三种动作 → 拆标签后接着走 + 刹车 =====
- type WalkAction = { title: string; desc: string; trigger: string; limits: string[] };
- // edge_permissions 的放行值 → 业务文案
- const PERM: Record<string, { cn: string; cls: string }> = {
- allow: { cn: "放行", cls: "pool" },
- allow_low_budget: { cn: "低预算放行", cls: "review" },
- deny: { cn: "不放行", cls: "reject" }
- };
- // 起点判断只看两种"发现型"游走(收入内容池属判定结果,不在此列)
- const WALK_EDGES: Array<{ edge: string; label: string }> = [
- { edge: "author_to_works", label: "进作者主页" },
- { edge: "video_to_hashtag", label: "拆标签再搜" }
- ];
- const VERDICTS: Array<{ key: string; cn: string; cls: string }> = [
- { key: "ADD_TO_CONTENT_POOL", cn: "入池", cls: "pool" },
- { key: "KEEP_CONTENT_FOR_REVIEW", cn: "待复看", cls: "review" },
- { key: "REJECT_CONTENT", cn: "淘汰", cls: "reject" }
- ];
- function WalkModule({ data }: { data: AnyRec }) {
- const g = rec(data.global);
- const perm = rec(data.edge_permissions);
- const budgetById: Record<string, AnyRec> = {};
- rows(data.edge_budgets).forEach((b) => {
- budgetById[String(b.edge_id || "")] = b;
- });
- const limit = (edge: string, key: string, unit: string): string | null => {
- const v = n(budgetById[edge]?.[key]);
- return v == null ? null : `${unit} ${v}`;
- };
- const actions: WalkAction[] = [
- {
- title: "翻页继续搜",
- desc: "同一个搜索词,翻到下一页拿更多结果。",
- trigger: "任何搜索都可翻页(与判定结果无关)",
- limits: [limit("query_next_page", "max_per_query", "每个搜索最多翻"), limit("query_next_page", "max_total_actions", "整轮最多")].filter(Boolean) as string[]
- },
- {
- title: "进作者主页取作品",
- desc: "顺着这条内容的作者主页,再拿几条同作者作品。",
- trigger: "入池→正常进 · 待复看→只低预算探 · 淘汰→不进",
- limits: [limit("author_to_works", "max_works_per_author", "每个作者最多取"), limit("author_to_works", "max_total_actions", "整轮最多")].filter(Boolean) as string[]
- },
- {
- title: "从内容拆标签再搜",
- desc: "把内容里的标签拆出来,作为新搜索词继续找。",
- trigger: "仅「入池」内容、且标签强相关才会拆",
- limits: [limit("hashtag_to_query", "max_total_actions", "整轮最多")].filter(Boolean) as string[]
- }
- ];
- const totalActions = n(g.max_total_actions_per_run);
- const depth = n(g.max_depth);
- const reseedRounds = n(g.max_reseed_rounds);
- const geminiCap = n(g.gemini_calls_per_run_cap);
- return (
- <div className="cfg-walk">
- {/* A. 起点:用判定结果决定能不能继续游走 */}
- <div className="cfg-sub">
- <div className="cfg-sub-title">从哪种内容开始游走 · 由判定结果决定</div>
- <p className="cfg-walk-note">
- 「好不好」不在这里另判,而是直接用上面②的判定结果:<strong>入池</strong>最优、放开游走;<strong>待复看</strong>只小范围探一探;<strong>淘汰</strong>到此为止。
- </p>
- <div className="cfg-perm-table">
- <div className="cfg-perm-head">
- <span>判定结果</span>
- {WALK_EDGES.map((e) => (
- <span key={e.edge}>{e.label}</span>
- ))}
- </div>
- {VERDICTS.map((v) => {
- const row = rec(perm[v.key]);
- return (
- <div className="cfg-perm-row" key={v.key}>
- <span className={`cfg-act ${v.cls}`}>{v.cn}</span>
- {WALK_EDGES.map((e) => {
- const p = PERM[String(uw(row[e.edge]) || "deny")] || PERM.deny;
- return (
- <span className={`cfg-perm-cell ${p.cls}`} key={e.edge}>
- {p.cn}
- </span>
- );
- })}
- </div>
- );
- })}
- </div>
- </div>
- {/* B. 三种游走动作 */}
- <div className="cfg-sub">
- <div className="cfg-sub-title">能往哪三个方向走</div>
- <div className="cfg-walk-actions">
- {actions.map((a) => (
- <div className="cfg-walk-card" key={a.title}>
- <div className="cfg-walk-card-head">
- <strong>{a.title}</strong>
- </div>
- <p className="cfg-walk-desc">{a.desc}</p>
- <div className="cfg-walk-trigger">触发:{a.trigger}</div>
- <div className="cfg-walk-limits">
- {a.limits.length ? a.limits.map((l, i) => <span key={i}>{l}</span>) : <span className="muted">无额外上限</span>}
- </div>
- </div>
- ))}
- </div>
- </div>
- {/* C. 拆标签之后接着往哪走 + 刹车 */}
- <div className="cfg-sub">
- <div className="cfg-sub-title">拆标签之后,怎么接着走</div>
- <div className="cfg-walk-chain">
- <span className="cfg-chain-step">入池内容拆出强相关标签</span>
- <span className="cfg-chain-arrow">→</span>
- <span className="cfg-chain-step">标签变成新的搜索词</span>
- <span className="cfg-chain-arrow">→</span>
- <span className="cfg-chain-step">这条新搜索重新走全流程:翻页 → 判定 → 对又判成入池的,再进作者主页 / 再拆标签</span>
- <span className="cfg-chain-arrow">↻</span>
- <span className="cfg-chain-step">如此层层深入,直到撞上下面的刹车</span>
- </div>
- <div className="cfg-walk-brakes">
- {depth != null ? <span>最多深入 <b>{depth}</b> 层</span> : null}
- {reseedRounds != null ? <span>拆标签再搜最多 <b>{reseedRounds}</b> 轮</span> : null}
- {totalActions != null ? <span>整轮最多 <b>{totalActions}</b> 个动作</span> : null}
- {geminiCap != null ? <span>大模型判定上限 <b>{geminiCap}</b> 次/轮</span> : null}
- <span>只有「入池」内容能当种子</span>
- <span>只有强相关标签才扩散</span>
- <span>重复内容自动去重</span>
- </div>
- </div>
- </div>
- );
- }
- export function StrategyConfigPanel() {
- const [prompts, setPrompts] = useState<ConfigFileResponse | null>(null);
- const [rulePacks, setRulePacks] = useState<ConfigFileResponse | null>(null);
- const [walkPolicy, setWalkPolicy] = useState<ConfigFileResponse | null>(null);
- const [err, setErr] = useState<{ p: boolean; r: boolean; w: boolean }>({ p: false, r: false, w: false });
- useEffect(() => {
- let alive = true;
- getConfigQueryPrompts().then((r) => alive && setPrompts(r)).catch(() => alive && setErr((e) => ({ ...e, p: true })));
- getConfigRulePacks().then((r) => alive && setRulePacks(r)).catch(() => alive && setErr((e) => ({ ...e, r: true })));
- getConfigWalkPolicy().then((r) => alive && setWalkPolicy(r)).catch(() => alive && setErr((e) => ({ ...e, w: true })));
- return () => {
- alive = false;
- };
- }, []);
- const pack0 = ((rulePacks?.data?.rule_packs as AnyRec[] | undefined) || [])[0] || null;
- return (
- <div className="strategy-config">
- <div className="cfg-top">
- <p className="muted cfg-top-note">
- 下面是<strong>当前生效的全局策略配置</strong>(不是本次 run 的快照),都由人来定、可改;改完下次 run 就按新配置跑。
- </p>
- <Link className="text-button" href="/config">
- <Table2 size={14} /> 查看完整规则表
- </Link>
- </div>
- <ConfigBlock
- icon={<FileText size={15} />}
- title="搜索 Prompt"
- subtitle="发给大模型、用来扩写搜索词的原文"
- editHint="query_prompts.v1.json"
- loading={!prompts && !err.p}
- error={err.p}
- >
- {prompts ? <PromptModule data={prompts.data} /> : null}
- </ConfigBlock>
- <ConfigBlock
- icon={<ShieldCheck size={15} />}
- title="判定规则"
- subtitle="一条内容怎么被判成 入池 / 待复看 / 淘汰"
- editHint="规则包映射配置表.xlsx"
- loading={!rulePacks && !err.r}
- error={err.r}
- >
- <JudgeModule pack={pack0} />
- </ConfigBlock>
- <ConfigBlock
- icon={<Compass size={15} />}
- title="游走规则"
- subtitle="找到一条好内容后,机器怎么顺藤摸瓜找更多"
- editHint="游走策略配置表.xlsx"
- loading={!walkPolicy && !err.w}
- error={err.w}
- >
- {walkPolicy ? <WalkModule data={walkPolicy.data} /> : null}
- </ConfigBlock>
- </div>
- );
- }
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