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- //
- // PQGPUImagePlayer.swift
- // GPUImage_iOS
- //
- // Created by ak on 2020/8/27.
- // Copyright © 2020 Sunset Lake Software LLC. All rights reserved.
- // 功能:滤镜播放器 支持音频 https://juejin.im/post/6844904024760664078 这个有用
- import AVFoundation
- import AVKit
- import UIKit
- // import GPUImage
- struct AVAssetKey {
- static let tracks = "tracks"
- static let duration = "duration"
- static let metadata = "commonMetadata"
- }
- // 播放器状态
- public enum PQGPUImagePlayerViewStatus: Int {
- case playing = 10
- case pause = 20
- case stop = 30
- case error = 0
- case unknow = -1000
- }
- public class PQGPUImagePlayerView: UIView, RenderViewDelegate {
- public func willDisplayFramebuffer(renderView _: RenderView, framebuffer _: Framebuffer) {}
- public func didDisplayFramebuffer(renderView _: RenderView, framebuffer: Framebuffer) {
- // if(renderView.bounds.size.width = framebuffer.size.width && renderView.bounds.size.height = framebuffer.size.height){
- if GLint(mCanverSize.width) == framebuffer.size.width, GLint(mCanverSize.height) == framebuffer.size.height {
- // DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
- // DispatchQueue.main.async {
- // renderView.isHidden = false
- }
- // }
- }
- public func shouldDisplayNextFramebufferAfterMainThreadLoop() -> Bool {
- return false
- }
- public private(set) var playbackTime: TimeInterval = 0 {
- willSet {
- playbackTimeChangeClosure?(newValue)
- }
- }
- var mCanverSize: Size = Size(width: 0, height: 0)
- // 自动隐藏边框
- var isAutoHiden: Bool = false
-
- //是否显示边框
- var isShowLine:Bool = true
- // 播放进度
- public var playbackTimeChangeClosure: ((_ time: TimeInterval) -> Void)?
- // 参数说明:1,当前时间 2,总时长 3,进度
- public var progress: ((Double, Double, Double) -> Void)?
-
- /// 预览区域点击回调
- var renderViewOnClickHandle: (() -> Void)?
- public private(set) var asset: AVAsset?
- public var duration: TimeInterval {
- return asset?.duration.seconds ?? 0
- }
- public private(set) var status: PQGPUImagePlayerViewStatus = .unknow {
- willSet {
- statusChangeClosure?(newValue)
- }
- }
- public var statusChangeClosure: ((_ status: PQGPUImagePlayerViewStatus) -> Void)?
- public private(set) var isReadyToPlay = false {
- willSet {
- assetLoadClosure?(newValue)
- }
- }
- public var assetLoadClosure: ((_ isReadyToPlay: Bool) -> Void)?
- /// Called when video finished
- /// This closure will not called if isLoop is true
- public var finishedClosure: (() -> Void)?
- /// Set this attribute to true will print debug info
- public var enableDebug = false {
- willSet {
- movie?.runBenchmark = newValue
- }
- }
- /// Setting this attribute before the end of the video works
- public var isLoop = false {
- willSet {
- movie?.loop = newValue
- }
- }
- /// The player will control the animationLayer of animation with the property `timeOffset`
- /// You can set up some animations in this layer like caption
- public var animationLayer: CALayer? {
- willSet {
- // Set speed to 0, use timeOffset to control the animation
- newValue?.speed = 0
- newValue?.timeOffset = playbackTime
- }
- didSet {
- oldValue?.removeFromSuperlayer()
- }
- }
- /// Add filters to this array and call updateAsset(_:) method
- public var filters: [ImageProcessingOperation] = []
- var movie: PQMoveInput?
- var speaker: SpeakerOutput?
- /// Volumn of original sounds in AVAsset
- public var originVolumn: Float = 1.0 {
- didSet {}
- }
- var playerLayer: AVPlayerLayer?
- var player: AVPlayer?
- var playerEmptyView: UIImageView!
- var borderLayer: CAShapeLayer?
-
- var mPlayeTimeRange:CMTimeRange?
-
- var mStickers: [PQEditVisionTrackMaterialsModel]?
-
- //最后一次显示的sticker
- var lastshowSticker:PQEditVisionTrackMaterialsModel?
-
- //是否显示时间条
- var showProgressLab:Bool = true
-
- var cacheFilters:Array<PQBaseFilter> = Array.init()
- // 渲染区view
- private lazy var renderView: RenderView = {
- let view = RenderView()
- view.backgroundColor = PQBFConfig.shared.styleBackGroundColor
- view.frame = self.bounds
- view.delegate = self
- let tap = UITapGestureRecognizer(target: self, action: #selector(RenderViewOnclick))
- view.addGestureRecognizer(tap)
- return view
- }()
- // 暂停播放view
- lazy var playView: UIImageView = {
- let view = UIImageView(frame: CGRect(x: (self.frame.size.width - 52) / 2, y: (self.frame.size.height - 52) / 2, width: 52, height: 52))
- view.image = UIImage.init().BF_Image(named: "gpuplayBtn")
- view.isHidden = true
- return view
- }()
- // 播放进度/总时长
- lazy var progressLab: UILabel = {
- let titleLab = UILabel(frame: CGRect(x: (self.frame.size.width - 140) / 2, y: 10, width: 140, height: 14))
- titleLab.font = UIFont.systemFont(ofSize: 14, weight: .medium)
- titleLab.textColor = UIColor.white
- titleLab.textAlignment = .center
- titleLab.text = ""
- titleLab.layer.shadowColor = UIColor.black.cgColor
- titleLab.layer.shadowOpacity = 0.3
- titleLab.layer.shadowOffset = .zero
- titleLab.layer.shadowRadius = 1
- return titleLab
- }()
- lazy var tipLab: UILabel = {
- let tipLab = UILabel(frame: CGRect(x: (self.frame.size.width - 100) / 2, y: (self.frame.size.height - 14) / 2, width: 100, height: 14))
- tipLab.font = UIFont.systemFont(ofSize: 14, weight: .medium)
- tipLab.textColor = UIColor.white
- tipLab.textAlignment = .center
- tipLab.text = "资源加载中..."
- tipLab.layer.shadowColor = UIColor.white.cgColor
- tipLab.layer.shadowOpacity = 0.5
- tipLab.layer.shadowOffset = .zero
- tipLab.layer.shadowRadius = 1
- tipLab.isHidden = true
- return tipLab
- }()
- required init?(coder _: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
- override init(frame: CGRect) {
- super.init(frame: frame)
- addSubview(renderView)
- addSubview(playView)
- addSubview(progressLab)
- backgroundColor = UIColor.black
- playerEmptyView = UIImageView(frame: bounds)
- playerEmptyView.backgroundColor = .black
- playerEmptyView.image = UIImage.init().BF_Image(named: "playEmpty")
- playerEmptyView.contentMode = .center
- addSubview(playerEmptyView)
- addSubview(tipLab)
- }
- func showBorderLayer() {
- if borderLayer != nil {
- borderLayer?.removeFromSuperlayer()
- }
- // 线条颜色
- borderLayer = CAShapeLayer()
- borderLayer?.strokeColor = UIColor.hexColor(hexadecimal: "#FFFFFF").cgColor
- borderLayer?.fillColor = nil
- borderLayer?.path = UIBezierPath(rect: CGRect(x: 1, y: 1, width: bounds.width - 2, height: bounds.height - 2)).cgPath
- borderLayer?.frame = bounds
- borderLayer?.lineWidth = 2.0
- borderLayer?.lineCap = .round
- // 第一位是 线条长度 第二位是间距 nil时为实线
- if borderLayer != nil {
- renderView.layer.addSublayer(borderLayer!)
- }
- if isAutoHiden {
- borderLayer?.opacity = 0
- let groupAnimation = CAAnimationGroup()
- groupAnimation.beginTime = CACurrentMediaTime()
- groupAnimation.duration = 1
- groupAnimation.fillMode = .forwards
- groupAnimation.isRemovedOnCompletion = true
- groupAnimation.repeatCount = 3
- let opacity = CABasicAnimation(keyPath: "opacity")
- opacity.fromValue = 0
- opacity.toValue = 1
- opacity.isRemovedOnCompletion = true
- let opacity2 = CABasicAnimation(keyPath: "opacity")
- opacity2.fromValue = 1
- opacity2.toValue = 0
- opacity2.isRemovedOnCompletion = false
- groupAnimation.animations = [opacity, opacity2]
- borderLayer?.add(groupAnimation, forKey: nil)
- }
- }
- // 设置画布比例
- func resetCanvasFrame(frame: CGRect) {
- if self.frame.equalTo(frame) {
- BFLog(message: "新老值一样,不重置")
- return
- }
- self.frame = frame
- if(isShowLine){
- showBorderLayer()
- }
- BFLog(message: "new frame is \(frame)")
- renderView.isHidden = true
- renderView.frame = CGRect(x: 0, y: 0, width: self.frame.size.width, height: self.frame.size.height)
- renderView.resatSize()
- playerEmptyView.frame = CGRect(x: 0, y: 0, width: self.frame.size.width, height: self.frame.size.height)
- tipLab.frame = CGRect(x: (self.frame.size.width - 100) / 2, y: (self.frame.size.height - 14) / 2, width: 100, height: 14)
- progressLab.frame = CGRect(x: (self.frame.size.width - 140) / 2, y: 10, width: 140, height: 14)
- playView.frame = CGRect(x: (self.frame.size.width - 52) / 2, y: (self.frame.size.height - 52) / 2, width: 52, height: 52)
- }
- override public func layoutSubviews() {
- super.layoutSubviews()
- }
- @objc func RenderViewOnclick() {
- if status == .playing {
- playView.isHidden = false
- pause()
-
- } else if status == .stop || status == .pause {
- playView.isHidden = true
-
- movie?.resume()
- speaker?.start()
- status = .playing
-
- }
- if renderViewOnClickHandle != nil {
- renderViewOnClickHandle!()
- }
- }
- func showPlayBtn(isHidden: Bool) {
- playView.isHidden = isHidden
- }
- deinit {
- stop()
- movie = nil
- speaker = nil
- }
- /// XXXX 这里的 URL 使用的是全路径 ,如果不是全的会 crash ,方便复用 (不用处理业务的文件放在哪里)
- func updateAsset(_ url: URL, videoComposition: AVVideoComposition? = nil, audioMixModel: PQVoiceModel? = nil, videoStickers: [PQEditVisionTrackMaterialsModel]? = nil) {
- // 每次初始化的时候设置初始值 为 nIl
- var audioMix: AVMutableAudioMix?
- var composition: AVMutableComposition?
- let asset = AVURLAsset(url: url, options: avAssertOptions)
- BFLog(message: "播放器初始化的音频时长\(asset.duration.seconds) url is \(url)")
- self.asset = asset
- if (audioMixModel != nil && audioMixModel?.localPath != nil) || (videoStickers != nil && (videoStickers?.count ?? 0) > 0) {
- BFLog(message: "有参加混音的数据。")
- (audioMix, composition) = PQPlayerViewModel.setupAudioMix(originAsset: asset, bgmData: audioMixModel, videoStickers: videoStickers)
- } else {
- audioMix = nil
- }
- isReadyToPlay = false
- asset.loadValuesAsynchronously(forKeys: ["tracks", "duration", "commonMetadata"]) { [weak self] in
- guard let strongSelf = self else { return }
- let tracksStatus = strongSelf.asset?.statusOfValue(forKey: AVAssetKey.tracks, error: nil) ?? .unknown
- let durationStatus = strongSelf.asset?.statusOfValue(forKey: AVAssetKey.duration, error: nil) ?? .unknown
- strongSelf.isReadyToPlay = tracksStatus == .loaded && durationStatus == .loaded
- }
- var audioSettings: [String: Any] = [
- AVFormatIDKey: kAudioFormatLinearPCM,
- ]
- if #available(iOS 14.0, *) {
- audioSettings[AVLinearPCMIsFloatKey] = false
- audioSettings[AVLinearPCMBitDepthKey] = 16
- }
- do {
- if composition != nil {
- BFLog(message: "composition 方式初始化")
- movie = try PQMoveInput(asset: composition!, videoComposition: videoComposition, audioMix: audioMix, playAtActualSpeed: true, loop: isLoop, audioSettings: audioSettings)
- } else {
- movie = try PQMoveInput(url: url, playAtActualSpeed: true, loop: isLoop, audioSettings: audioSettings)
- /* 测试代码
- let audioDecodeSettings = [AVFormatIDKey:kAudioFormatLinearPCM]
- let bundleURL = Bundle.main.resourceURL!
- let movieURL = URL(string:"11111.mp4", relativeTo:bundleURL)!
- movie = try MovieInput(url:movieURL, playAtActualSpeed:true, loop:true, audioSettings:audioDecodeSettings)
- */
- }
- movie!.runBenchmark = false
- movie!.synchronizedEncodingDebug = false
- } catch {
- status = .error
- if enableDebug {
- debugPrint(error)
- }
- }
- guard let movie = movie else { return }
- movie.progress = { [weak self, movie] currTime, duration, prgressValue in
- guard let strongSelf = self else { return }
-
- self?.findShowStikcer(currTime: movie.currentTime.seconds)
-
- self?.progress?(currTime, duration, prgressValue)
-
- DispatchQueue.main.async {
- strongSelf.playbackTime = movie.currentTime.seconds
- // Non-main thread change this property is not valid
- strongSelf.animationLayer?.timeOffset = strongSelf.playbackTime
- if(strongSelf.showProgressLab){
- if duration < 1 {
- strongSelf.progressLab.text = "\(currTime.formatDurationToHMS()) / 00:01"
- } else {
- strongSelf.progressLab.text = "\(currTime.formatDurationToHMS()) / \(duration.formatDurationToHMS())"
- }
- }
- }
- }
- movie.completion = { [weak self] in
- guard let strongSelf = self else { return }
- DispatchQueue.main.async {
- strongSelf.status = .stop
- strongSelf.finishedClosure?()
- strongSelf.showPlayBtn(isHidden: false)
- }
- }
- speaker = SpeakerOutput()
- movie.audioEncodingTarget = speaker
- applyFilters()
- }
-
- func findShowStikcer(currTime:Float64) {
-
- if(mStickers?.count ?? 0 == 0){
- BFLog(message: "mStickers data is error")
- return
- }
- var currentSticker:PQEditVisionTrackMaterialsModel?
- var currentIdenx:Int = 0
- for (index, sticker) in mStickers!.enumerated() {
-
- if(sticker.timelineIn <= currTime && sticker.timelineOut >= currTime){
- currentSticker = sticker
- currentIdenx = index
-
- break
- }
- }
- //创建不同的filter
- if(currentSticker == nil){
- BFLog(message: "sticker data is error")
- return
- }
-
-
-
- //
- if(movie != nil && currentSticker != lastshowSticker){
-
- BFLog(message: "sticker timelineIn is: \(currentSticker!.timelineIn) timelineOut \(currentSticker!.timelineOut) in is :\(currentSticker!.model_in) in out is :\(currentSticker!.out) sticker location::: \(String(describing: currentSticker?.locationPath))")
-
- var showFitler:PQBaseFilter?
- if currentSticker!.type == StickerType.VIDEO.rawValue {
- showFitler = PQMoveFilter(movieSticker: currentSticker!)
-
- } else if currentSticker!.type == StickerType.IMAGE.rawValue {
- showFitler = PQImageFilter(sticker: currentSticker!)
-
- }
-
- movie!.removeAllTargets()
- let currentTarget: ImageSource = movie!
- //
- currentTarget.addTarget(showFitler!, atTargetIndex: 0)
- //
- showFitler?.addTarget(renderView, atTargetIndex: 0)
-
- lastshowSticker = currentSticker
- }
-
-
- }
-
- /// 设置 filter 是否为 seek 状态
- func setEnableSeek(isSeek:Bool) {
-
- for filter in filters {
- (filter as? PQBaseFilter)?.enableSeek = isSeek
- }
-
- }
- private func applyFilters() {
- guard let movie = movie else { return }
- movie.removeAllTargets()
- var currentTarget: ImageSource = movie
- filters.forEach {
- let f = $0
- currentTarget.addTarget(f, atTargetIndex: 0)
- currentTarget = f
- }
- currentTarget.addTarget(renderView, atTargetIndex: 0)
- }
- }
- // MARK: Player control
- public extension PQGPUImagePlayerView {
- /// 开始播放
- /// - Parameter pauseFirstFrame: 是否暂停到第一帧
- func play(pauseFirstFrame: Bool = false, playeTimeRange:CMTimeRange = CMTimeRange.init()) {
- DispatchQueue.main.async {
-
- self.playerEmptyView.isHidden = true
- self.playView.isHidden = !pauseFirstFrame
- self.renderView.isHidden = false
- self.progressLab.isHidden = false
- }
- // guard status != .playing else {
- // BFLog(message: "已经是播放状态")
- // return
- // }
-
- //如果没有设置开始结束时长 使用默认音频总时长(创作工具就不会传值)
- if(CMTIMERANGE_IS_INVALID(playeTimeRange)){
- let endTime = CMTime.init(value: CMTimeValue(CMTimeGetSeconds(self.asset?.duration ?? .zero) * 600), timescale: 600)
- mPlayeTimeRange = CMTimeRange(start: .zero, end:endTime)
-
- }else{
-
- mPlayeTimeRange = playeTimeRange
- }
- //清空音频缓存
- speaker?.clearBuffer()
-
- movie?.start(timeRange:mPlayeTimeRange ?? CMTimeRange.init())
- speaker?.start()
- status = pauseFirstFrame ? .pause : .playing
- }
- // 快进
- func seek(to time: CMTime) {
- mPlayeTimeRange?.start = time
- play(pauseFirstFrame: false, playeTimeRange: mPlayeTimeRange ?? .zero)
- }
- // 暂停
- func pause() {
- guard status != .pause else {
- return
- }
- movie?.pause()
- speaker?.pause()
- status = .pause
- showPlayBtn(isHidden: false)
- }
- // 停止f解码状态
- func stop() {
- // guard status != .stop else {
- // return
- // }
- movie?.cancel()
- speaker?.cancel()
- status = .stop
- }
- // 清空播放器状态,到空状态
- func clearPlayerView() {
- playerEmptyView.isHidden = false
- renderView.isHidden = true
- progressLab.isHidden = true
- }
- // 显示提示文字
- func showTip(show: Bool) {
- BFLog(message: "showTip \(show)")
- tipLab.isHidden = !show
- if show {
- playerEmptyView.isHidden = true
- renderView.isHidden = true
- progressLab.isHidden = true
- }
- }
- }
- // MARK: Filter 操作
- public extension PQGPUImagePlayerView {
- // 添加 filter
- func appendFilter(_ filter: ImageProcessingOperation) {
- filters.append(filter)
- }
- // 添加一组filters
- func appendFilters(_ newFilters: [ImageProcessingOperation]) {
- filters = filters + newFilters
- }
- // 移除所有filter
- func removeAllFilters() {
- filters.removeAll()
- }
- // 重置所有 filer
- func appendFiltersClearOldFilter(_ newFilters: [ImageProcessingOperation]) {
- filters.removeAll()
- filters = newFilters
- }
-
- // // 重置所有 filer
- // func appendStickers(stickers: [PQEditVisionTrackMaterialsModel]) {
- //
- // mStickers = stickers
- // }
-
-
- }
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