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- //
- // UIView+NXBadgeView.swift
- // NXFramework-Swift
- //
- // Created by ak on 2020/11/11.
- //
- import UIKit
- private var kBadgeView = "kNXBadgeView"
- // MARK: - add Badge
- public extension NX where Base: UIView {
-
- var badgeView: NXBadgeControl {
- return base.badgeView
- }
-
- /// 添加带文本内容的Badge, 默认右上角, 红色, 18pts
- ///
- /// Add Badge with text content, the default upper right corner, red backgroundColor, 18pts
- ///
- /// - Parameter text: 文本字符串
- func addBadge(text: String?) {
- showBadge()
- base.badgeView.text = text
- setBadge(flexMode: base.badgeView.flexMode)
- if text == nil {
- if base.badgeView.widthConstraint()?.relation == .equal { return }
- base.badgeView.widthConstraint()?.isActive = false
- let constraint = NSLayoutConstraint(item: base.badgeView, attribute: .width, relatedBy: .equal, toItem: base.badgeView, attribute: .height, multiplier: 1.0, constant: 0)
- base.badgeView.addConstraint(constraint)
- } else {
- if base.badgeView.widthConstraint()?.relation == .greaterThanOrEqual { return }
- base.badgeView.widthConstraint()?.isActive = false
- let constraint = NSLayoutConstraint(item: base.badgeView, attribute: .width, relatedBy: .greaterThanOrEqual, toItem: base.badgeView, attribute: .height, multiplier: 1.0, constant: 0)
- base.badgeView.addConstraint(constraint)
- }
- }
-
- /// 添加带数字的Badge, 默认右上角,红色,18pts
- ///
- /// Add the Badge with numbers, the default upper right corner, red backgroundColor, 18pts
- ///
- /// - Parameter number: 整形数字
- func addBadge(number: Int) {
- if number <= 0 {
- addBadge(text: "0")
- hiddenBadge()
- return
- }
- addBadge(text: "\(number)")
- }
-
- /// 添加带颜色的小圆点, 默认右上角, 红色, 8pts
- ///
- /// Add small dots with color, the default upper right corner, red backgroundColor, 8pts
- ///
- /// - Parameter color: 颜色
- func addDot(color: UIColor? = .red) {
- addBadge(text: nil)
- setBadge(height: 8.0)
- base.badgeView.backgroundColor = color
- }
-
- /// 设置Badge的偏移量, Badge中心点默认为其父视图的右上角
- ///
- /// Set Badge offset, Badge center point defaults to the top right corner of its parent view
- ///
- /// - Parameters:
- /// - x: X轴偏移量 (x<0: 左移, x>0: 右移) axis offset (x <0: left, x> 0: right)
- /// - y: Y轴偏移量 (y<0: 上移, y>0: 下移) axis offset (Y <0: up, y> 0: down)
- func moveBadge(x: CGFloat, y: CGFloat) {
- base.badgeView.offset = CGPoint(x: x, y: y)
- base.centerYConstraint(with: base.badgeView)?.constant = y
-
- let badgeHeight = base.badgeView.heightConstraint()?.constant ?? 0
- switch base.badgeView.flexMode {
- case .head:
- base.centerXConstraint(with: base.badgeView)?.isActive = false
- base.leadingConstraint(with: base.badgeView)?.isActive = false
- if let constraint = base.trailingConstraint(with: base.badgeView) {
- constraint.constant = badgeHeight * 0.5 + x
- return
- }
- let trailingConstraint = NSLayoutConstraint(item: base.badgeView, attribute: .trailing, relatedBy: .equal, toItem: base, attribute: .trailing, multiplier: 1.0, constant: badgeHeight * 0.5 + x)
- base.addConstraint(trailingConstraint)
-
- case .tail:
- base.centerXConstraint(with: base.badgeView)?.isActive = false
- base.trailingConstraint(with: base.badgeView)?.isActive = false
- if let constraint = base.leadingConstraint(with: base.badgeView) {
- constraint.constant = x - badgeHeight * 0.5
- return
- }
- let leadingConstraint = NSLayoutConstraint(item: base.badgeView, attribute: .leading, relatedBy: .equal, toItem: base, attribute: .trailing, multiplier: 1.0, constant: x - badgeHeight * 0.5)
- base.addConstraint(leadingConstraint)
-
- case .middle:
- base.leadingConstraint(with: base.badgeView)?.isActive = false
- base.trailingConstraint(with: base.badgeView)?.isActive = false
- base.centerXConstraint(with: base.badgeView)?.constant = x
- if let constraint = base.centerXConstraint(with: base.badgeView) {
- constraint.constant = x
- return
- }
- let centerXConstraint = NSLayoutConstraint(item: base.badgeView, attribute: .centerX, relatedBy: .equal, toItem: base, attribute: .centerX, multiplier: 1.0, constant: x)
- base.addConstraint(centerXConstraint)
- }
- }
-
- /// 设置Badge伸缩的方向
- ///
- /// Setting the direction of Badge expansion
- ///
- /// NXBadgeViewFlexModeHead, 左伸缩 Head Flex : <==●
- /// NXBadgeViewFlexModeTail, 右伸缩 Tail Flex : ●==>
- /// NXBadgeViewFlexModeMiddle 左右伸缩 Middle Flex : <=●=>
- /// - Parameter flexMode : Default is PPBadgeViewFlexModeTail
- func setBadge(flexMode: NXBadgeViewFlexMode = .tail) {
- base.badgeView.flexMode = flexMode
- moveBadge(x: base.badgeView.offset.x, y: base.badgeView.offset.y)
- }
-
- /// 设置Badge的高度,因为Badge宽度是动态可变的,通过改变Badge高度,其宽度也按比例变化,方便布局
- ///
- /// (注意: 此方法需要将Badge添加到控件上后再调用!!!)
- ///
- /// Set the height of Badge, because the Badge width is dynamically and variable.By changing the Badge height in proportion to facilitate the layout.
- ///
- /// (Note: this method needs to add Badge to the controls and then use it !!!)
- ///
- /// - Parameter height: 高度大小
- func setBadge(height: CGFloat) {
- base.badgeView.layer.cornerRadius = height * 0.5
- base.badgeView.heightConstraint()?.constant = height
- moveBadge(x: base.badgeView.offset.x, y: base.badgeView.offset.y)
- }
-
- /// 显示Badge
- func showBadge() {
- base.badgeView.isHidden = false
- }
-
- /// 隐藏Badge
- func hiddenBadge() {
- base.badgeView.isHidden = true
- }
-
- // MARK: - 数字增加/减少, 注意:以下方法只适用于Badge内容为纯数字的情况
- // MARK: - Digital increase /decrease, note: the following method applies only to cases where the Badge content is purely numeric
- /// badge数字加1
- func increase() {
- increaseBy(number: 1)
- }
-
- /// badge数字加number
- func increaseBy(number: Int) {
- let label = base.badgeView
- let result = (Int(label.text ?? "0") ?? 0) + number
- if result > 0 {
- showBadge()
- }
- label.text = "\(result)"
- }
-
- /// badge数字加1
- func decrease() {
- decreaseBy(number: 1)
- }
-
- /// badge数字减number
- func decreaseBy(number: Int) {
- let label = base.badgeView
- let result = (Int(label.text ?? "0") ?? 0) - number
- if (result <= 0) {
- hiddenBadge()
- label.text = "0"
- return
- }
- label.text = "\(result)"
- }
- }
- extension UIView {
-
- public func addBadgeViewLayoutConstraint() {
- badgeView.translatesAutoresizingMaskIntoConstraints = false
- let centerXConstraint = NSLayoutConstraint(item: badgeView, attribute: .centerX, relatedBy: .equal, toItem: self, attribute: .trailing, multiplier: 1.0, constant: 0)
- let centerYConstraint = NSLayoutConstraint(item: badgeView, attribute: .centerY, relatedBy: .equal, toItem: self, attribute: .top, multiplier: 1.0, constant: 0)
- let widthConstraint = NSLayoutConstraint(item: badgeView, attribute: .width, relatedBy: .greaterThanOrEqual, toItem: badgeView, attribute: .height, multiplier: 1.0, constant: 0)
- let heightConstraint = NSLayoutConstraint(item: badgeView, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1.0, constant: 18)
- addConstraints([centerXConstraint, centerYConstraint])
- badgeView.addConstraints([widthConstraint, heightConstraint])
- }
- }
- // MARK: - getter/setter
- extension UIView {
- public var badgeView: NXBadgeControl {
- get {
- if let aValue = objc_getAssociatedObject(self, &kBadgeView) as? NXBadgeControl {
- return aValue
- }
- else {
- let badgeControl = NXBadgeControl.default()
- self.addSubview(badgeControl)
- self.bringSubviewToFront(badgeControl)
- self.badgeView = badgeControl
- self.addBadgeViewLayoutConstraint()
- return badgeControl
- }
- }
- set {
- objc_setAssociatedObject(self, &kBadgeView, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
- }
- }
-
- public func topConstraint(with item: AnyObject?) -> NSLayoutConstraint? {
- return constraint(with: item, attribute: .top)
- }
-
- public func leadingConstraint(with item: AnyObject?) -> NSLayoutConstraint? {
- return constraint(with: item, attribute: .leading)
- }
-
- public func bottomConstraint(with item: AnyObject?) -> NSLayoutConstraint? {
- return constraint(with: item, attribute: .bottom)
- }
- public func trailingConstraint(with item: AnyObject?) -> NSLayoutConstraint? {
- return constraint(with: item, attribute: .trailing)
- }
-
- public func widthConstraint() -> NSLayoutConstraint? {
- return constraint(with: self, attribute: .width)
- }
-
- public func heightConstraint() -> NSLayoutConstraint? {
- return constraint(with: self, attribute: .height)
- }
- public func centerXConstraint(with item: AnyObject?) -> NSLayoutConstraint? {
- return constraint(with: item, attribute: .centerX)
- }
-
- public func centerYConstraint(with item: AnyObject?) -> NSLayoutConstraint? {
- return constraint(with: item, attribute: .centerY)
- }
-
- public func constraint(with item: AnyObject?, attribute: NSLayoutConstraint.Attribute) -> NSLayoutConstraint? {
- for constraint in constraints {
- if let isSame = constraint.firstItem?.isEqual(item), isSame, constraint.firstAttribute == attribute {
- return constraint
- }
- }
- return nil
- }
- }
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