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@@ -108,7 +108,7 @@ public class PQGPUImagePlayerView: UIView {
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/// Add filters to this array and call updateAsset(_:) method
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public var filters: [ImageProcessingOperation] = []
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- public var movie: PQMovieInput?
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+ public var movie: PQMovieInput?
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public var speaker: SpeakerOutput?
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@@ -290,7 +290,7 @@ public class PQGPUImagePlayerView: UIView {
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}
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// 设置画布比例
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- public func resetCanvasFrame(frame: CGRect) {
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+ public func resetCanvasFrame(frame: CGRect) {
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if self.frame.equalTo(frame) {
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FilterLog(message: "新老值一样,不重置")
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return
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@@ -311,7 +311,11 @@ public class PQGPUImagePlayerView: UIView {
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playMaskView.frame = CGRect.init(x: 0, y: 0, width: self.frame.width, height: self.frame.height)
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tipLab.frame = CGRect(x: (self.frame.size.width - 100) / 2, y: (self.frame.size.height - 14) / 2, width: 100, height: 14)
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progressLab.frame = CGRect(x: (self.frame.size.width - 140) / 2, y: 8, width: 140, height: 14)
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- playView.frame = CGRect(x: (self.frame.size.width - self.frame.size.height / 3.6) / 2, y: (self.frame.size.height - self.frame.size.height / 3.6) / 2, width: self.frame.size.height / 3.6, height: self.frame.size.height / 3.6)
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+
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+ let bord = frame.size.width > frame.size.height ? CGFloat(64) : CGFloat(100)
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+ playView.frame = CGRect(x: (CGFloat(frame.size.width) - bord) / 2 , y: (CGFloat(frame.size.height) - bord) / 2, width: bord, height: bord)
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+
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+// playView.frame = CGRect(x: (self.frame.size.width - self.frame.size.height / 3.6) / 2, y: (self.frame.size.height - self.frame.size.height / 3.6) / 2, width: self.frame.size.height / 3.6, height: self.frame.size.height / 3.6)
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}
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override public func layoutSubviews() {
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