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@@ -1,260 +0,0 @@
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-//
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-// UIView+NXBadgeView.swift
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-// NXFramework-Swift
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-//
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-// Created by ak on 2020/11/11.
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-//
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-
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-import UIKit
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-
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-private var kBadgeView = "kNXBadgeView"
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-
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-// MARK: - add Badge
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-public extension NX where Base: UIView {
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-
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- var badgeView: NXBadgeControl {
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- return base.badgeView
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- }
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-
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- /// 添加带文本内容的Badge, 默认右上角, 红色, 18pts
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- ///
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- /// Add Badge with text content, the default upper right corner, red backgroundColor, 18pts
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- ///
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- /// - Parameter text: 文本字符串
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- func addBadge(text: String?) {
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- showBadge()
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- base.badgeView.text = text
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- setBadge(flexMode: base.badgeView.flexMode)
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- if text == nil {
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- if base.badgeView.widthConstraint()?.relation == .equal { return }
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- base.badgeView.widthConstraint()?.isActive = false
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- let constraint = NSLayoutConstraint(item: base.badgeView, attribute: .width, relatedBy: .equal, toItem: base.badgeView, attribute: .height, multiplier: 1.0, constant: 0)
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- base.badgeView.addConstraint(constraint)
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- } else {
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- if base.badgeView.widthConstraint()?.relation == .greaterThanOrEqual { return }
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- base.badgeView.widthConstraint()?.isActive = false
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- let constraint = NSLayoutConstraint(item: base.badgeView, attribute: .width, relatedBy: .greaterThanOrEqual, toItem: base.badgeView, attribute: .height, multiplier: 1.0, constant: 0)
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- base.badgeView.addConstraint(constraint)
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- }
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- }
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-
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- /// 添加带数字的Badge, 默认右上角,红色,18pts
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- ///
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- /// Add the Badge with numbers, the default upper right corner, red backgroundColor, 18pts
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- ///
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- /// - Parameter number: 整形数字
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- func addBadge(number: Int) {
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- if number <= 0 {
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- addBadge(text: "0")
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- hiddenBadge()
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- return
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- }
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- addBadge(text: "\(number)")
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- }
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-
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- /// 添加带颜色的小圆点, 默认右上角, 红色, 8pts
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- ///
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- /// Add small dots with color, the default upper right corner, red backgroundColor, 8pts
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- ///
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- /// - Parameter color: 颜色
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- func addDot(color: UIColor? = .red) {
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- addBadge(text: nil)
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- setBadge(height: 8.0)
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- base.badgeView.backgroundColor = color
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- }
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-
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- /// 设置Badge的偏移量, Badge中心点默认为其父视图的右上角
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- ///
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- /// Set Badge offset, Badge center point defaults to the top right corner of its parent view
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- ///
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- /// - Parameters:
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- /// - x: X轴偏移量 (x<0: 左移, x>0: 右移) axis offset (x <0: left, x> 0: right)
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- /// - y: Y轴偏移量 (y<0: 上移, y>0: 下移) axis offset (Y <0: up, y> 0: down)
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- func moveBadge(x: CGFloat, y: CGFloat) {
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- base.badgeView.offset = CGPoint(x: x, y: y)
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- base.centerYConstraint(with: base.badgeView)?.constant = y
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-
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- let badgeHeight = base.badgeView.heightConstraint()?.constant ?? 0
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- switch base.badgeView.flexMode {
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- case .head:
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- base.centerXConstraint(with: base.badgeView)?.isActive = false
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- base.leadingConstraint(with: base.badgeView)?.isActive = false
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- if let constraint = base.trailingConstraint(with: base.badgeView) {
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- constraint.constant = badgeHeight * 0.5 + x
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- return
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- }
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- let trailingConstraint = NSLayoutConstraint(item: base.badgeView, attribute: .trailing, relatedBy: .equal, toItem: base, attribute: .trailing, multiplier: 1.0, constant: badgeHeight * 0.5 + x)
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- base.addConstraint(trailingConstraint)
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-
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- case .tail:
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- base.centerXConstraint(with: base.badgeView)?.isActive = false
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- base.trailingConstraint(with: base.badgeView)?.isActive = false
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- if let constraint = base.leadingConstraint(with: base.badgeView) {
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- constraint.constant = x - badgeHeight * 0.5
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- return
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- }
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- let leadingConstraint = NSLayoutConstraint(item: base.badgeView, attribute: .leading, relatedBy: .equal, toItem: base, attribute: .trailing, multiplier: 1.0, constant: x - badgeHeight * 0.5)
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- base.addConstraint(leadingConstraint)
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-
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- case .middle:
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- base.leadingConstraint(with: base.badgeView)?.isActive = false
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- base.trailingConstraint(with: base.badgeView)?.isActive = false
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- base.centerXConstraint(with: base.badgeView)?.constant = x
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- if let constraint = base.centerXConstraint(with: base.badgeView) {
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- constraint.constant = x
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- return
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- }
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- let centerXConstraint = NSLayoutConstraint(item: base.badgeView, attribute: .centerX, relatedBy: .equal, toItem: base, attribute: .centerX, multiplier: 1.0, constant: x)
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- base.addConstraint(centerXConstraint)
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- }
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- }
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-
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- /// 设置Badge伸缩的方向
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- ///
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- /// Setting the direction of Badge expansion
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- ///
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- /// NXBadgeViewFlexModeHead, 左伸缩 Head Flex : <==●
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- /// NXBadgeViewFlexModeTail, 右伸缩 Tail Flex : ●==>
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- /// NXBadgeViewFlexModeMiddle 左右伸缩 Middle Flex : <=●=>
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- /// - Parameter flexMode : Default is PPBadgeViewFlexModeTail
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- func setBadge(flexMode: NXBadgeViewFlexMode = .tail) {
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- base.badgeView.flexMode = flexMode
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- moveBadge(x: base.badgeView.offset.x, y: base.badgeView.offset.y)
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- }
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-
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- /// 设置Badge的高度,因为Badge宽度是动态可变的,通过改变Badge高度,其宽度也按比例变化,方便布局
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- ///
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- /// (注意: 此方法需要将Badge添加到控件上后再调用!!!)
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- ///
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- /// Set the height of Badge, because the Badge width is dynamically and variable.By changing the Badge height in proportion to facilitate the layout.
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- ///
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- /// (Note: this method needs to add Badge to the controls and then use it !!!)
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- ///
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- /// - Parameter height: 高度大小
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- func setBadge(height: CGFloat) {
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- base.badgeView.layer.cornerRadius = height * 0.5
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- base.badgeView.heightConstraint()?.constant = height
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- moveBadge(x: base.badgeView.offset.x, y: base.badgeView.offset.y)
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- }
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-
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- /// 显示Badge
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- func showBadge() {
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- base.badgeView.isHidden = false
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- }
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-
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- /// 隐藏Badge
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- func hiddenBadge() {
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- base.badgeView.isHidden = true
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- }
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-
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- // MARK: - 数字增加/减少, 注意:以下方法只适用于Badge内容为纯数字的情况
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- // MARK: - Digital increase /decrease, note: the following method applies only to cases where the Badge content is purely numeric
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- /// badge数字加1
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- func increase() {
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- increaseBy(number: 1)
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- }
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-
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- /// badge数字加number
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- func increaseBy(number: Int) {
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- let label = base.badgeView
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- let result = (Int(label.text ?? "0") ?? 0) + number
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- if result > 0 {
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- showBadge()
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- }
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- label.text = "\(result)"
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- }
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-
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- /// badge数字加1
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- func decrease() {
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- decreaseBy(number: 1)
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- }
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-
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- /// badge数字减number
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- func decreaseBy(number: Int) {
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- let label = base.badgeView
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- let result = (Int(label.text ?? "0") ?? 0) - number
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- if (result <= 0) {
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- hiddenBadge()
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- label.text = "0"
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- return
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- }
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- label.text = "\(result)"
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- }
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-}
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-
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-extension UIView {
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-
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- public func addBadgeViewLayoutConstraint() {
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- badgeView.translatesAutoresizingMaskIntoConstraints = false
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- let centerXConstraint = NSLayoutConstraint(item: badgeView, attribute: .centerX, relatedBy: .equal, toItem: self, attribute: .trailing, multiplier: 1.0, constant: 0)
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- let centerYConstraint = NSLayoutConstraint(item: badgeView, attribute: .centerY, relatedBy: .equal, toItem: self, attribute: .top, multiplier: 1.0, constant: 0)
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- let widthConstraint = NSLayoutConstraint(item: badgeView, attribute: .width, relatedBy: .greaterThanOrEqual, toItem: badgeView, attribute: .height, multiplier: 1.0, constant: 0)
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- let heightConstraint = NSLayoutConstraint(item: badgeView, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1.0, constant: 18)
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- addConstraints([centerXConstraint, centerYConstraint])
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- badgeView.addConstraints([widthConstraint, heightConstraint])
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- }
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-}
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-
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-// MARK: - getter/setter
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-extension UIView {
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-
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- public var badgeView: NXBadgeControl {
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- get {
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- if let aValue = objc_getAssociatedObject(self, &kBadgeView) as? NXBadgeControl {
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- return aValue
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- }
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- else {
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- let badgeControl = NXBadgeControl.default()
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- self.addSubview(badgeControl)
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- self.bringSubviewToFront(badgeControl)
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- self.badgeView = badgeControl
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- self.addBadgeViewLayoutConstraint()
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- return badgeControl
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- }
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- }
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- set {
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- objc_setAssociatedObject(self, &kBadgeView, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
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- }
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- }
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-
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- public func topConstraint(with item: AnyObject?) -> NSLayoutConstraint? {
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- return constraint(with: item, attribute: .top)
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- }
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-
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- public func leadingConstraint(with item: AnyObject?) -> NSLayoutConstraint? {
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- return constraint(with: item, attribute: .leading)
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- }
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-
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- public func bottomConstraint(with item: AnyObject?) -> NSLayoutConstraint? {
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- return constraint(with: item, attribute: .bottom)
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- }
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-
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- public func trailingConstraint(with item: AnyObject?) -> NSLayoutConstraint? {
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- return constraint(with: item, attribute: .trailing)
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- }
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-
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- public func widthConstraint() -> NSLayoutConstraint? {
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- return constraint(with: self, attribute: .width)
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- }
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-
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- public func heightConstraint() -> NSLayoutConstraint? {
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- return constraint(with: self, attribute: .height)
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- }
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-
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- public func centerXConstraint(with item: AnyObject?) -> NSLayoutConstraint? {
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- return constraint(with: item, attribute: .centerX)
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- }
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-
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- public func centerYConstraint(with item: AnyObject?) -> NSLayoutConstraint? {
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- return constraint(with: item, attribute: .centerY)
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- }
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-
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- public func constraint(with item: AnyObject?, attribute: NSLayoutConstraint.Attribute) -> NSLayoutConstraint? {
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- for constraint in constraints {
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- if let isSame = constraint.firstItem?.isEqual(item), isSame, constraint.firstAttribute == attribute {
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- return constraint
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- }
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- }
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- return nil
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- }
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-}
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