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							- /*
 
-  * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
 
-  *
 
-  * This file is part of FFmpeg.
 
-  *
 
-  * FFmpeg is free software; you can redistribute it and/or
 
-  * modify it under the terms of the GNU Lesser General Public
 
-  * License as published by the Free Software Foundation; either
 
-  * version 2.1 of the License, or (at your option) any later version.
 
-  *
 
-  * FFmpeg is distributed in the hope that it will be useful,
 
-  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 
-  * Lesser General Public License for more details.
 
-  *
 
-  * You should have received a copy of the GNU Lesser General Public
 
-  * License along with FFmpeg; if not, write to the Free Software
 
-  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 
-  */
 
- /**
 
-  * @file
 
-  * Display matrix
 
-  */
 
- #ifndef AVUTIL_DISPLAY_H
 
- #define AVUTIL_DISPLAY_H
 
- #include <stdint.h>
 
- #include "common.h"
 
- /**
 
-  * @addtogroup lavu_video
 
-  * @{
 
-  *
 
-  * @defgroup lavu_video_display Display transformation matrix functions
 
-  * @{
 
-  */
 
- /**
 
-  * @addtogroup lavu_video_display
 
-  * The display transformation matrix specifies an affine transformation that
 
-  * should be applied to video frames for correct presentation. It is compatible
 
-  * with the matrices stored in the ISO/IEC 14496-12 container format.
 
-  *
 
-  * The data is a 3x3 matrix represented as a 9-element array:
 
-  *
 
-  * @code{.unparsed}
 
-  *                                  | a b u |
 
-  *   (a, b, u, c, d, v, x, y, w) -> | c d v |
 
-  *                                  | x y w |
 
-  * @endcode
 
-  *
 
-  * All numbers are stored in native endianness, as 16.16 fixed-point values,
 
-  * except for u, v and w, which are stored as 2.30 fixed-point values.
 
-  *
 
-  * The transformation maps a point (p, q) in the source (pre-transformation)
 
-  * frame to the point (p', q') in the destination (post-transformation) frame as
 
-  * follows:
 
-  *
 
-  * @code{.unparsed}
 
-  *               | a b u |
 
-  *   (p, q, 1) . | c d v | = z * (p', q', 1)
 
-  *               | x y w |
 
-  * @endcode
 
-  *
 
-  * The transformation can also be more explicitly written in components as
 
-  * follows:
 
-  *
 
-  * @code{.unparsed}
 
-  *   p' = (a * p + c * q + x) / z;
 
-  *   q' = (b * p + d * q + y) / z;
 
-  *   z  =  u * p + v * q + w
 
-  * @endcode
 
-  */
 
- /**
 
-  * Extract the rotation component of the transformation matrix.
 
-  *
 
-  * @param matrix the transformation matrix
 
-  * @return the angle (in degrees) by which the transformation rotates the frame
 
-  *         counterclockwise. The angle will be in range [-180.0, 180.0],
 
-  *         or NaN if the matrix is singular.
 
-  *
 
-  * @note floating point numbers are inherently inexact, so callers are
 
-  *       recommended to round the return value to nearest integer before use.
 
-  */
 
- double av_display_rotation_get(const int32_t matrix[9]);
 
- /**
 
-  * Initialize a transformation matrix describing a pure counterclockwise
 
-  * rotation by the specified angle (in degrees).
 
-  *
 
-  * @param matrix an allocated transformation matrix (will be fully overwritten
 
-  *               by this function)
 
-  * @param angle rotation angle in degrees.
 
-  */
 
- void av_display_rotation_set(int32_t matrix[9], double angle);
 
- /**
 
-  * Flip the input matrix horizontally and/or vertically.
 
-  *
 
-  * @param matrix an allocated transformation matrix
 
-  * @param hflip whether the matrix should be flipped horizontally
 
-  * @param vflip whether the matrix should be flipped vertically
 
-  */
 
- void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip);
 
- /**
 
-  * @}
 
-  * @}
 
-  */
 
- #endif /* AVUTIL_DISPLAY_H */
 
 
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