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							-           __   __  ____  ____  ____
 
-          /  \\/  \/  _ \/  _ )/  _ \
 
-          \       /   __/  _  \   __/
 
-           \__\__/\____/\_____/__/ ____  ___
 
-                 / _/ /    \    \ /  _ \/ _/
 
-                /  \_/   / /   \ \   __/  \__
 
-                \____/____/\_____/_____/____/v1.2.0
 
- Description:
 
- ============
 
- WebP codec: library to encode and decode images in WebP format. This package
 
- contains the library that can be used in other programs to add WebP support,
 
- as well as the command line tools 'cwebp' and 'dwebp'.
 
- See http://developers.google.com/speed/webp
 
- The latest source tree is available at
 
- https://chromium.googlesource.com/webm/libwebp
 
- It is released under the same license as the WebM project.
 
- See http://www.webmproject.org/license/software/ or the
 
- "COPYING" file for details. An additional intellectual
 
- property rights grant can be found in the file PATENTS.
 
- Building:
 
- =========
 
- Windows build:
 
- --------------
 
- By running:
 
-   nmake /f Makefile.vc CFG=release-static RTLIBCFG=static OBJDIR=output
 
- the directory output\release-static\(x64|x86)\bin will contain the tools
 
- cwebp.exe and dwebp.exe. The directory output\release-static\(x64|x86)\lib will
 
- contain the libwebp static library.
 
- The target architecture (x86/x64) is detected by Makefile.vc from the Visual
 
- Studio compiler (cl.exe) available in the system path.
 
- Unix build using makefile.unix:
 
- -------------------------------
 
- On platforms with GNU tools installed (gcc and make), running
 
-   make -f makefile.unix
 
- will build the binaries examples/cwebp and examples/dwebp, along
 
- with the static library src/libwebp.a. No system-wide installation
 
- is supplied, as this is a simple alternative to the full installation
 
- system based on the autoconf tools (see below).
 
- Please refer to makefile.unix for additional details and customizations.
 
- Using autoconf tools:
 
- ---------------------
 
- Prerequisites:
 
- A compiler (e.g., gcc), make, autoconf, automake, libtool.
 
- On a Debian-like system the following should install everything you need for a
 
- minimal build:
 
- $ sudo apt-get install gcc make autoconf automake libtool
 
- When building from git sources, you will need to run autogen.sh to generate the
 
- configure script.
 
- ./configure
 
- make
 
- make install
 
- should be all you need to have the following files
 
- /usr/local/include/webp/decode.h
 
- /usr/local/include/webp/encode.h
 
- /usr/local/include/webp/types.h
 
- /usr/local/lib/libwebp.*
 
- /usr/local/bin/cwebp
 
- /usr/local/bin/dwebp
 
- installed.
 
- Note: A decode-only library, libwebpdecoder, is available using the
 
- '--enable-libwebpdecoder' flag. The encode library is built separately and can
 
- be installed independently using a minor modification in the corresponding
 
- Makefile.am configure files (see comments there). See './configure --help' for
 
- more options.
 
- Building for MIPS Linux:
 
- ------------------------
 
- MIPS Linux toolchain stable available releases can be found at:
 
- https://community.imgtec.com/developers/mips/tools/codescape-mips-sdk/available-releases/
 
- # Add toolchain to PATH
 
- export PATH=$PATH:/path/to/toolchain/bin
 
- # 32-bit build for mips32r5 (p5600)
 
- HOST=mips-mti-linux-gnu
 
- MIPS_CFLAGS="-O3 -mips32r5 -mabi=32 -mtune=p5600 -mmsa -mfp64 \
 
-   -msched-weight -mload-store-pairs -fPIE"
 
- MIPS_LDFLAGS="-mips32r5 -mabi=32 -mmsa -mfp64 -pie"
 
- # 64-bit build for mips64r6 (i6400)
 
- HOST=mips-img-linux-gnu
 
- MIPS_CFLAGS="-O3 -mips64r6 -mabi=64 -mtune=i6400 -mmsa -mfp64 \
 
-   -msched-weight -mload-store-pairs -fPIE"
 
- MIPS_LDFLAGS="-mips64r6 -mabi=64 -mmsa -mfp64 -pie"
 
- ./configure --host=${HOST} --build=`config.guess` \
 
-   CC="${HOST}-gcc -EL" \
 
-   CFLAGS="$MIPS_CFLAGS" \
 
-   LDFLAGS="$MIPS_LDFLAGS"
 
- make
 
- make install
 
- CMake:
 
- ------
 
- With CMake, you can compile libwebp, cwebp, dwebp, gif2webp, img2webp, webpinfo
 
- and the JS bindings.
 
- Prerequisites:
 
- A compiler (e.g., gcc with autotools) and CMake.
 
- On a Debian-like system the following should install everything you need for a
 
- minimal build:
 
- $ sudo apt-get install build-essential cmake
 
- When building from git sources, you will need to run cmake to generate the
 
- makefiles.
 
- mkdir build && cd build && cmake ../
 
- make
 
- make install
 
- If you also want any of the executables, you will need to enable them through
 
- CMake, e.g.:
 
- cmake -DWEBP_BUILD_CWEBP=ON -DWEBP_BUILD_DWEBP=ON ../
 
- or through your favorite interface (like ccmake or cmake-qt-gui).
 
- Use option -DWEBP_UNICODE=ON for Unicode support on Windows (with chcp 65001).
 
- Finally, once installed, you can also use WebP in your CMake project by doing:
 
- find_package(WebP)
 
- which will define the CMake variables WebP_INCLUDE_DIRS and WebP_LIBRARIES.
 
- Gradle:
 
- -------
 
- The support for Gradle is minimal: it only helps you compile libwebp, cwebp and
 
- dwebp and webpmux_example.
 
- Prerequisites:
 
- A compiler (e.g., gcc with autotools) and gradle.
 
- On a Debian-like system the following should install everything you need for a
 
- minimal build:
 
- $ sudo apt-get install build-essential gradle
 
- When building from git sources, you will need to run the Gradle wrapper with the
 
- appropriate target, e.g. :
 
- ./gradlew buildAllExecutables
 
- SWIG bindings:
 
- --------------
 
- To generate language bindings from swig/libwebp.swig at least swig-1.3
 
- (http://www.swig.org) is required.
 
- Currently the following functions are mapped:
 
- Decode:
 
-   WebPGetDecoderVersion
 
-   WebPGetInfo
 
-   WebPDecodeRGBA
 
-   WebPDecodeARGB
 
-   WebPDecodeBGRA
 
-   WebPDecodeBGR
 
-   WebPDecodeRGB
 
- Encode:
 
-   WebPGetEncoderVersion
 
-   WebPEncodeRGBA
 
-   WebPEncodeBGRA
 
-   WebPEncodeRGB
 
-   WebPEncodeBGR
 
-   WebPEncodeLosslessRGBA
 
-   WebPEncodeLosslessBGRA
 
-   WebPEncodeLosslessRGB
 
-   WebPEncodeLosslessBGR
 
- See swig/README for more detailed build instructions.
 
- Java bindings:
 
- To build the swig-generated JNI wrapper code at least JDK-1.5 (or equivalent)
 
- is necessary for enum support. The output is intended to be a shared object /
 
- DLL that can be loaded via System.loadLibrary("webp_jni").
 
- Python bindings:
 
- To build the swig-generated Python extension code at least Python 2.6 is
 
- required. Python < 2.6 may build with some minor changes to libwebp.swig or the
 
- generated code, but is untested.
 
- Encoding tool:
 
- ==============
 
- The examples/ directory contains tools for encoding (cwebp) and
 
- decoding (dwebp) images.
 
- The easiest use should look like:
 
-   cwebp input.png -q 80 -o output.webp
 
- which will convert the input file to a WebP file using a quality factor of 80
 
- on a 0->100 scale (0 being the lowest quality, 100 being the best. Default
 
- value is 75).
 
- You might want to try the -lossless flag too, which will compress the source
 
- (in RGBA format) without any loss. The -q quality parameter will in this case
 
- control the amount of processing time spent trying to make the output file as
 
- small as possible.
 
- A longer list of options is available using the -longhelp command line flag:
 
- > cwebp -longhelp
 
- Usage:
 
-  cwebp [-preset <...>] [options] in_file [-o out_file]
 
- If input size (-s) for an image is not specified, it is
 
- assumed to be a PNG, JPEG, TIFF or WebP file.
 
- Note: Animated PNG and WebP files are not supported.
 
- Options:
 
-   -h / -help ............. short help
 
-   -H / -longhelp ......... long help
 
-   -q <float> ............. quality factor (0:small..100:big), default=75
 
-   -alpha_q <int> ......... transparency-compression quality (0..100),
 
-                            default=100
 
-   -preset <string> ....... preset setting, one of:
 
-                             default, photo, picture,
 
-                             drawing, icon, text
 
-      -preset must come first, as it overwrites other parameters
 
-   -z <int> ............... activates lossless preset with given
 
-                            level in [0:fast, ..., 9:slowest]
 
-   -m <int> ............... compression method (0=fast, 6=slowest), default=4
 
-   -segments <int> ........ number of segments to use (1..4), default=4
 
-   -size <int> ............ target size (in bytes)
 
-   -psnr <float> .......... target PSNR (in dB. typically: 42)
 
-   -s <int> <int> ......... input size (width x height) for YUV
 
-   -sns <int> ............. spatial noise shaping (0:off, 100:max), default=50
 
-   -f <int> ............... filter strength (0=off..100), default=60
 
-   -sharpness <int> ....... filter sharpness (0:most .. 7:least sharp), default=0
 
-   -strong ................ use strong filter instead of simple (default)
 
-   -nostrong .............. use simple filter instead of strong
 
-   -sharp_yuv ............. use sharper (and slower) RGB->YUV conversion
 
-   -partition_limit <int> . limit quality to fit the 512k limit on
 
-                            the first partition (0=no degradation ... 100=full)
 
-   -pass <int> ............ analysis pass number (1..10)
 
-   -qrange <min> <max> .... specifies the permissible quality range
 
-                            (default: 0 100)
 
-   -crop <x> <y> <w> <h> .. crop picture with the given rectangle
 
-   -resize <w> <h> ........ resize picture (after any cropping)
 
-   -mt .................... use multi-threading if available
 
-   -low_memory ............ reduce memory usage (slower encoding)
 
-   -map <int> ............. print map of extra info
 
-   -print_psnr ............ prints averaged PSNR distortion
 
-   -print_ssim ............ prints averaged SSIM distortion
 
-   -print_lsim ............ prints local-similarity distortion
 
-   -d <file.pgm> .......... dump the compressed output (PGM file)
 
-   -alpha_method <int> .... transparency-compression method (0..1), default=1
 
-   -alpha_filter <string> . predictive filtering for alpha plane,
 
-                            one of: none, fast (default) or best
 
-   -exact ................. preserve RGB values in transparent area, default=off
 
-   -blend_alpha <hex> ..... blend colors against background color
 
-                            expressed as RGB values written in
 
-                            hexadecimal, e.g. 0xc0e0d0 for red=0xc0
 
-                            green=0xe0 and blue=0xd0
 
-   -noalpha ............... discard any transparency information
 
-   -lossless .............. encode image losslessly, default=off
 
-   -near_lossless <int> ... use near-lossless image
 
-                            preprocessing (0..100=off), default=100
 
-   -hint <string> ......... specify image characteristics hint,
 
-                            one of: photo, picture or graph
 
-   -metadata <string> ..... comma separated list of metadata to
 
-                            copy from the input to the output if present.
 
-                            Valid values: all, none (default), exif, icc, xmp
 
-   -short ................. condense printed message
 
-   -quiet ................. don't print anything
 
-   -version ............... print version number and exit
 
-   -noasm ................. disable all assembly optimizations
 
-   -v ..................... verbose, e.g. print encoding/decoding times
 
-   -progress .............. report encoding progress
 
- Experimental Options:
 
-   -jpeg_like ............. roughly match expected JPEG size
 
-   -af .................... auto-adjust filter strength
 
-   -pre <int> ............. pre-processing filter
 
- The main options you might want to try in order to further tune the
 
- visual quality are:
 
-  -preset
 
-  -sns
 
-  -f
 
-  -m
 
- Namely:
 
-   * 'preset' will set up a default encoding configuration targeting a
 
-      particular type of input. It should appear first in the list of options,
 
-      so that subsequent options can take effect on top of this preset.
 
-      Default value is 'default'.
 
-   * 'sns' will progressively turn on (when going from 0 to 100) some additional
 
-      visual optimizations (like: segmentation map re-enforcement). This option
 
-      will balance the bit allocation differently. It tries to take bits from the
 
-      "easy" parts of the picture and use them in the "difficult" ones instead.
 
-      Usually, raising the sns value (at fixed -q value) leads to larger files,
 
-      but with better quality.
 
-      Typical value is around '75'.
 
-   * 'f' option directly links to the filtering strength used by the codec's
 
-      in-loop processing. The higher the value, the smoother the
 
-      highly-compressed area will look. This is particularly useful when aiming
 
-      at very small files. Typical values are around 20-30. Note that using the
 
-      option -strong/-nostrong will change the type of filtering. Use "-f 0" to
 
-      turn filtering off.
 
-   * 'm' controls the trade-off between encoding speed and quality. Default is 4.
 
-      You can try -m 5 or -m 6 to explore more (time-consuming) encoding
 
-      possibilities. A lower value will result in faster encoding at the expense
 
-      of quality.
 
- Decoding tool:
 
- ==============
 
- There is a decoding sample in examples/dwebp.c which will take
 
- a .webp file and decode it to a PNG image file (amongst other formats).
 
- This is simply to demonstrate the use of the API. You can verify the
 
- file test.webp decodes to exactly the same as test_ref.ppm by using:
 
-  cd examples
 
-  ./dwebp test.webp -ppm -o test.ppm
 
-  diff test.ppm test_ref.ppm
 
- The full list of options is available using -h:
 
- > dwebp -h
 
- Usage: dwebp in_file [options] [-o out_file]
 
- Decodes the WebP image file to PNG format [Default].
 
- Note: Animated WebP files are not supported.
 
- Use following options to convert into alternate image formats:
 
-   -pam ......... save the raw RGBA samples as a color PAM
 
-   -ppm ......... save the raw RGB samples as a color PPM
 
-   -bmp ......... save as uncompressed BMP format
 
-   -tiff ........ save as uncompressed TIFF format
 
-   -pgm ......... save the raw YUV samples as a grayscale PGM
 
-                  file with IMC4 layout
 
-   -yuv ......... save the raw YUV samples in flat layout
 
-  Other options are:
 
-   -version ..... print version number and exit
 
-   -nofancy ..... don't use the fancy YUV420 upscaler
 
-   -nofilter .... disable in-loop filtering
 
-   -nodither .... disable dithering
 
-   -dither <d> .. dithering strength (in 0..100)
 
-   -alpha_dither  use alpha-plane dithering if needed
 
-   -mt .......... use multi-threading
 
-   -crop <x> <y> <w> <h> ... crop output with the given rectangle
 
-   -resize <w> <h> ......... scale the output (*after* any cropping)
 
-   -flip ........ flip the output vertically
 
-   -alpha ....... only save the alpha plane
 
-   -incremental . use incremental decoding (useful for tests)
 
-   -h ........... this help message
 
-   -v ........... verbose (e.g. print encoding/decoding times)
 
-   -quiet ....... quiet mode, don't print anything
 
-   -noasm ....... disable all assembly optimizations
 
- WebP file analysis tool:
 
- ========================
 
- 'webpinfo' can be used to print out the chunk level structure and bitstream
 
- header information of WebP files. It can also check if the files are of valid
 
- WebP format.
 
- Usage: webpinfo [options] in_files
 
- Note: there could be multiple input files;
 
-       options must come before input files.
 
- Options:
 
-   -version ........... Print version number and exit.
 
-   -quiet ............. Do not show chunk parsing information.
 
-   -diag .............. Show parsing error diagnosis.
 
-   -summary ........... Show chunk stats summary.
 
-   -bitstream_info .... Parse bitstream header.
 
- Visualization tool:
 
- ===================
 
- There's a little self-serve visualization tool called 'vwebp' under the
 
- examples/ directory. It uses OpenGL to open a simple drawing window and show
 
- a decoded WebP file. It's not yet integrated in the automake build system, but
 
- you can try to manually compile it using the recommendations below.
 
- Usage: vwebp in_file [options]
 
- Decodes the WebP image file and visualize it using OpenGL
 
- Options are:
 
-   -version ..... print version number and exit
 
-   -noicc ....... don't use the icc profile if present
 
-   -nofancy ..... don't use the fancy YUV420 upscaler
 
-   -nofilter .... disable in-loop filtering
 
-   -dither <int>  dithering strength (0..100), default=50
 
-   -noalphadither disable alpha plane dithering
 
-   -usebgcolor .. display background color
 
-   -mt .......... use multi-threading
 
-   -info ........ print info
 
-   -h ........... this help message
 
- Keyboard shortcuts:
 
-   'c' ................ toggle use of color profile
 
-   'b' ................ toggle background color display
 
-   'i' ................ overlay file information
 
-   'd' ................ disable blending & disposal (debug)
 
-   'q' / 'Q' / ESC .... quit
 
- Building:
 
- ---------
 
- Prerequisites:
 
- 1) OpenGL & OpenGL Utility Toolkit (GLUT)
 
-   Linux:
 
-     $ sudo apt-get install freeglut3-dev mesa-common-dev
 
-   Mac + Xcode:
 
-     - These libraries should be available in the OpenGL / GLUT frameworks.
 
-   Windows:
 
-     http://freeglut.sourceforge.net/index.php#download
 
- 2) (Optional) qcms (Quick Color Management System)
 
-   i. Download qcms from Mozilla / Chromium:
 
-     http://hg.mozilla.org/mozilla-central/file/0e7639e3bdfb/gfx/qcms
 
-     http://src.chromium.org/viewvc/chrome/trunk/src/third_party/qcms
 
-   ii. Build and archive the source files as libqcms.a / qcms.lib
 
-   iii. Update makefile.unix / Makefile.vc
 
-     a) Define WEBP_HAVE_QCMS
 
-     b) Update include / library paths to reference the qcms directory.
 
- Build using makefile.unix / Makefile.vc:
 
- $ make -f makefile.unix examples/vwebp
 
- > nmake /f Makefile.vc CFG=release-static \
 
-     ../obj/x64/release-static/bin/vwebp.exe
 
- Animation creation tool:
 
- ========================
 
- The utility 'img2webp' can turn a sequence of input images (PNG, JPEG, ...)
 
- into an animated WebP file. It offers fine control over duration, encoding
 
- modes, etc.
 
- Usage:
 
-   img2webp [file-level options] [image files...] [per-frame options...]
 
- File-level options (only used at the start of compression):
 
-  -min_size ............ minimize size
 
-  -loop <int> .......... loop count (default: 0, = infinite loop)
 
-  -kmax <int> .......... maximum number of frame between key-frames
 
-                         (0=only keyframes)
 
-  -kmin <int> .......... minimum number of frame between key-frames
 
-                         (0=disable key-frames altogether)
 
-  -mixed ............... use mixed lossy/lossless automatic mode
 
-  -v ................... verbose mode
 
-  -h ................... this help
 
-  -version ............. print version number and exit
 
- Per-frame options (only used for subsequent images input):
 
-  -d <int> ............. frame duration in ms (default: 100)
 
-  -lossless  ........... use lossless mode (default)
 
-  -lossy ... ........... use lossy mode
 
-  -q <float> ........... quality
 
-  -m <int> ............. method to use
 
- example: img2webp -loop 2 in0.png -lossy in1.jpg
 
-                   -d 80 in2.tiff -o out.webp
 
- Note: if a single file name is passed as the argument, the arguments will be
 
- tokenized from this file. The file name must not start with the character '-'.
 
- Animated GIF conversion:
 
- ========================
 
- Animated GIF files can be converted to WebP files with animation using the
 
- gif2webp utility available under examples/. The files can then be viewed using
 
- vwebp.
 
- Usage:
 
-  gif2webp [options] gif_file -o webp_file
 
- Options:
 
-   -h / -help ............. this help
 
-   -lossy ................. encode image using lossy compression
 
-   -mixed ................. for each frame in the image, pick lossy
 
-                            or lossless compression heuristically
 
-   -q <float> ............. quality factor (0:small..100:big)
 
-   -m <int> ............... compression method (0=fast, 6=slowest)
 
-   -min_size .............. minimize output size (default:off)
 
-                            lossless compression by default; can be
 
-                            combined with -q, -m, -lossy or -mixed
 
-                            options
 
-   -kmin <int> ............ min distance between key frames
 
-   -kmax <int> ............ max distance between key frames
 
-   -f <int> ............... filter strength (0=off..100)
 
-   -metadata <string> ..... comma separated list of metadata to
 
-                            copy from the input to the output if present
 
-                            Valid values: all, none, icc, xmp (default)
 
-   -loop_compatibility .... use compatibility mode for Chrome
 
-                            version prior to M62 (inclusive)
 
-   -mt .................... use multi-threading if available
 
-   -version ............... print version number and exit
 
-   -v ..................... verbose
 
-   -quiet ................. don't print anything
 
- Building:
 
- ---------
 
- With the libgif development files installed, gif2webp can be built using
 
- makefile.unix:
 
- $ make -f makefile.unix examples/gif2webp
 
- or using autoconf:
 
- $ ./configure --enable-everything
 
- $ make
 
- Comparison of animated images:
 
- ==============================
 
- Test utility anim_diff under examples/ can be used to compare two animated
 
- images (each can be GIF or WebP).
 
- Usage: anim_diff <image1> <image2> [options]
 
- Options:
 
-   -dump_frames <folder> dump decoded frames in PAM format
 
-   -min_psnr <float> ... minimum per-frame PSNR
 
-   -raw_comparison ..... if this flag is not used, RGB is
 
-                         premultiplied before comparison
 
-   -max_diff <int> ..... maximum allowed difference per channel
 
-                         between corresponding pixels in subsequent
 
-                         frames
 
-   -h .................. this help
 
-   -version ............ print version number and exit
 
- Building:
 
- ---------
 
- With the libgif development files and a C++ compiler installed, anim_diff can
 
- be built using makefile.unix:
 
- $ make -f makefile.unix examples/anim_diff
 
- or using autoconf:
 
- $ ./configure --enable-everything
 
- $ make
 
- Encoding API:
 
- =============
 
- The main encoding functions are available in the header src/webp/encode.h
 
- The ready-to-use ones are:
 
- size_t WebPEncodeRGB(const uint8_t* rgb, int width, int height, int stride,
 
-                      float quality_factor, uint8_t** output);
 
- size_t WebPEncodeBGR(const uint8_t* bgr, int width, int height, int stride,
 
-                      float quality_factor, uint8_t** output);
 
- size_t WebPEncodeRGBA(const uint8_t* rgba, int width, int height, int stride,
 
-                       float quality_factor, uint8_t** output);
 
- size_t WebPEncodeBGRA(const uint8_t* bgra, int width, int height, int stride,
 
-                       float quality_factor, uint8_t** output);
 
- They will convert raw RGB samples to a WebP data. The only control supplied
 
- is the quality factor.
 
- There are some variants for using the lossless format:
 
- size_t WebPEncodeLosslessRGB(const uint8_t* rgb, int width, int height,
 
-                              int stride, uint8_t** output);
 
- size_t WebPEncodeLosslessBGR(const uint8_t* bgr, int width, int height,
 
-                              int stride, uint8_t** output);
 
- size_t WebPEncodeLosslessRGBA(const uint8_t* rgba, int width, int height,
 
-                               int stride, uint8_t** output);
 
- size_t WebPEncodeLosslessBGRA(const uint8_t* bgra, int width, int height,
 
-                               int stride, uint8_t** output);
 
- Of course in this case, no quality factor is needed since the compression
 
- occurs without loss of the input values, at the expense of larger output sizes.
 
- Advanced encoding API:
 
- ----------------------
 
- A more advanced API is based on the WebPConfig and WebPPicture structures.
 
- WebPConfig contains the encoding settings and is not tied to a particular
 
- picture.
 
- WebPPicture contains input data, on which some WebPConfig will be used for
 
- compression.
 
- The encoding flow looks like:
 
- -------------------------------------- BEGIN PSEUDO EXAMPLE
 
- #include <webp/encode.h>
 
-   // Setup a config, starting form a preset and tuning some additional
 
-   // parameters
 
-   WebPConfig config;
 
-   if (!WebPConfigPreset(&config, WEBP_PRESET_PHOTO, quality_factor)) {
 
-     return 0;   // version error
 
-   }
 
-   // ... additional tuning
 
-   config.sns_strength = 90;
 
-   config.filter_sharpness = 6;
 
-   config_error = WebPValidateConfig(&config);  // not mandatory, but useful
 
-   // Setup the input data
 
-   WebPPicture pic;
 
-   if (!WebPPictureInit(&pic)) {
 
-     return 0;  // version error
 
-   }
 
-   pic.width = width;
 
-   pic.height = height;
 
-   // allocated picture of dimension width x height
 
-   if (!WebPPictureAllocate(&pic)) {
 
-     return 0;   // memory error
 
-   }
 
-   // at this point, 'pic' has been initialized as a container,
 
-   // and can receive the Y/U/V samples.
 
-   // Alternatively, one could use ready-made import functions like
 
-   // WebPPictureImportRGB(), which will take care of memory allocation.
 
-   // In any case, past this point, one will have to call
 
-   // WebPPictureFree(&pic) to reclaim memory.
 
-   // Set up a byte-output write method. WebPMemoryWriter, for instance.
 
-   WebPMemoryWriter wrt;
 
-   WebPMemoryWriterInit(&wrt);     // initialize 'wrt'
 
-   pic.writer = MyFileWriter;
 
-   pic.custom_ptr = my_opaque_structure_to_make_MyFileWriter_work;
 
-   // Compress!
 
-   int ok = WebPEncode(&config, &pic);   // ok = 0 => error occurred!
 
-   WebPPictureFree(&pic);  // must be called independently of the 'ok' result.
 
-   // output data should have been handled by the writer at that point.
 
-   // -> compressed data is the memory buffer described by wrt.mem / wrt.size
 
-   // deallocate the memory used by compressed data
 
-   WebPMemoryWriterClear(&wrt);
 
- -------------------------------------- END PSEUDO EXAMPLE
 
- Decoding API:
 
- =============
 
- This is mainly just one function to call:
 
- #include "webp/decode.h"
 
- uint8_t* WebPDecodeRGB(const uint8_t* data, size_t data_size,
 
-                        int* width, int* height);
 
- Please have a look at the file src/webp/decode.h for the details.
 
- There are variants for decoding in BGR/RGBA/ARGB/BGRA order, along with
 
- decoding to raw Y'CbCr samples. One can also decode the image directly into a
 
- pre-allocated buffer.
 
- To detect a WebP file and gather the picture's dimensions, the function:
 
-   int WebPGetInfo(const uint8_t* data, size_t data_size,
 
-                   int* width, int* height);
 
- is supplied. No decoding is involved when using it.
 
- Incremental decoding API:
 
- =========================
 
- In the case when data is being progressively transmitted, pictures can still
 
- be incrementally decoded using a slightly more complicated API. Decoder state
 
- is stored into an instance of the WebPIDecoder object. This object can be
 
- created with the purpose of decoding either RGB or Y'CbCr samples.
 
- For instance:
 
-   WebPDecBuffer buffer;
 
-   WebPInitDecBuffer(&buffer);
 
-   buffer.colorspace = MODE_BGR;
 
-   ...
 
-   WebPIDecoder* idec = WebPINewDecoder(&buffer);
 
- As data is made progressively available, this incremental-decoder object
 
- can be used to decode the picture further. There are two (mutually exclusive)
 
- ways to pass freshly arrived data:
 
- either by appending the fresh bytes:
 
-   WebPIAppend(idec, fresh_data, size_of_fresh_data);
 
- or by just mentioning the new size of the transmitted data:
 
-   WebPIUpdate(idec, buffer, size_of_transmitted_buffer);
 
- Note that 'buffer' can be modified between each call to WebPIUpdate, in
 
- particular when the buffer is resized to accommodate larger data.
 
- These functions will return the decoding status: either VP8_STATUS_SUSPENDED if
 
- decoding is not finished yet or VP8_STATUS_OK when decoding is done. Any other
 
- status is an error condition.
 
- The 'idec' object must always be released (even upon an error condition) by
 
- calling: WebPDelete(idec).
 
- To retrieve partially decoded picture samples, one must use the corresponding
 
- method: WebPIDecGetRGB or WebPIDecGetYUVA.
 
- It will return the last displayable pixel row.
 
- Lastly, note that decoding can also be performed into a pre-allocated pixel
 
- buffer. This buffer must be passed when creating a WebPIDecoder, calling
 
- WebPINewRGB() or WebPINewYUVA().
 
- Please have a look at the src/webp/decode.h header for further details.
 
- Advanced Decoding API:
 
- ======================
 
- WebP decoding supports an advanced API which provides on-the-fly cropping and
 
- rescaling, something of great usefulness on memory-constrained environments like
 
- mobile phones. Basically, the memory usage will scale with the output's size,
 
- not the input's, when one only needs a quick preview or a zoomed in portion of
 
- an otherwise too-large picture. Some CPU can be saved too, incidentally.
 
- -------------------------------------- BEGIN PSEUDO EXAMPLE
 
-      // A) Init a configuration object
 
-      WebPDecoderConfig config;
 
-      CHECK(WebPInitDecoderConfig(&config));
 
-      // B) optional: retrieve the bitstream's features.
 
-      CHECK(WebPGetFeatures(data, data_size, &config.input) == VP8_STATUS_OK);
 
-      // C) Adjust 'config' options, if needed
 
-      config.options.no_fancy_upsampling = 1;
 
-      config.options.use_scaling = 1;
 
-      config.options.scaled_width = scaledWidth();
 
-      config.options.scaled_height = scaledHeight();
 
-      // etc.
 
-      // D) Specify 'config' output options for specifying output colorspace.
 
-      // Optionally the external image decode buffer can also be specified.
 
-      config.output.colorspace = MODE_BGRA;
 
-      // Optionally, the config.output can be pointed to an external buffer as
 
-      // well for decoding the image. This externally supplied memory buffer
 
-      // should be big enough to store the decoded picture.
 
-      config.output.u.RGBA.rgba = (uint8_t*) memory_buffer;
 
-      config.output.u.RGBA.stride = scanline_stride;
 
-      config.output.u.RGBA.size = total_size_of_the_memory_buffer;
 
-      config.output.is_external_memory = 1;
 
-      // E) Decode the WebP image. There are two variants w.r.t decoding image.
 
-      // The first one (E.1) decodes the full image and the second one (E.2) is
 
-      // used to incrementally decode the image using small input buffers.
 
-      // Any one of these steps can be used to decode the WebP image.
 
-      // E.1) Decode full image.
 
-      CHECK(WebPDecode(data, data_size, &config) == VP8_STATUS_OK);
 
-      // E.2) Decode image incrementally.
 
-      WebPIDecoder* const idec = WebPIDecode(NULL, NULL, &config);
 
-      CHECK(idec != NULL);
 
-      while (bytes_remaining > 0) {
 
-        VP8StatusCode status = WebPIAppend(idec, input, bytes_read);
 
-        if (status == VP8_STATUS_OK || status == VP8_STATUS_SUSPENDED) {
 
-          bytes_remaining -= bytes_read;
 
-        } else {
 
-          break;
 
-        }
 
-      }
 
-      WebPIDelete(idec);
 
-      // F) Decoded image is now in config.output (and config.output.u.RGBA).
 
-      // It can be saved, displayed or otherwise processed.
 
-      // G) Reclaim memory allocated in config's object. It's safe to call
 
-      // this function even if the memory is external and wasn't allocated
 
-      // by WebPDecode().
 
-      WebPFreeDecBuffer(&config.output);
 
- -------------------------------------- END PSEUDO EXAMPLE
 
- Bugs:
 
- =====
 
- Please report all bugs to the issue tracker:
 
-     https://bugs.chromium.org/p/webp
 
- Patches welcome! See this page to get started:
 
-     http://www.webmproject.org/code/contribute/submitting-patches/
 
- Discuss:
 
- ========
 
- Email: webp-discuss@webmproject.org
 
- Web: http://groups.google.com/a/webmproject.org/group/webp-discuss
 
 
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