// // BFLocalizedUtil.swift // BFCommonKit // // Created by ak on 2022/1/18. // import Foundation public let BFLocalizedUtilAppLanguageKey:String = "AppLanguage" public class BFLocalizedUtil{ /// 取到当前的系统设置的首选语言 zh 中文, en 英语 ,ja 日语, vi 越南语 ,ko 韩语 /// - Returns: 首选语言 public class func currentLanguage() -> String{ let appLanguages:Array? = UserDefaults.standard.object(forKey: "AppleLanguages") as? Array var language = (appLanguages?[0] ?? "en") as String // zh 中文, en 英语 ,ja 日语, vi 越南语 ,ko 韩语 if(language.contains("zh")){ language = "zh" } if(language.contains("en")){ language = "en" } if(language.contains("ja")){ language = "ja" } if(language.contains("vi")){ language = "vi" } if(language.contains("ko")){ language = "ko" } BFLog(2, message: "当前设置的首选语言\(language)") return language } public class func setLanguage(language:String){ BFLog(2, message: "当前设置的首选语言\(language)") saveUserDefaults(key: BFLocalizedUtilAppLanguageKey, value: language) } public class func availableLocales() -> Array{ var codes = Array.init() for code in NSLocale.availableLocaleIdentifiers{ BFLog(2, message: "支持的语言 \(code)") codes.append(code) } return codes } }