""" Memory Implementation - 内存存储实现 用于测试和简单场景,数据不持久化 """ from typing import Dict, List, Optional, Any from datetime import datetime from agent.memory.models import Experience, Skill class MemoryMemoryStore: """内存 Memory 存储(Experience + Skill)""" def __init__(self): self._experiences: Dict[str, Experience] = {} self._skills: Dict[str, Skill] = {} # ===== Experience ===== async def add_experience(self, exp: Experience) -> str: self._experiences[exp.exp_id] = exp return exp.exp_id async def get_experience(self, exp_id: str) -> Optional[Experience]: return self._experiences.get(exp_id) async def search_experiences( self, scope: str, context: str, limit: int = 10 ) -> List[Experience]: # 简单实现:按 scope 过滤,按 confidence 排序 experiences = [ e for e in self._experiences.values() if e.scope == scope ] experiences.sort(key=lambda e: e.confidence, reverse=True) return experiences[:limit] async def update_experience_stats( self, exp_id: str, success: bool ) -> None: exp = self._experiences.get(exp_id) if exp: exp.usage_count += 1 if success: # 更新成功率 total_success = exp.success_rate * (exp.usage_count - 1) + (1 if success else 0) exp.success_rate = total_success / exp.usage_count exp.updated_at = datetime.now() # ===== Skill ===== async def add_skill(self, skill: Skill) -> str: self._skills[skill.skill_id] = skill return skill.skill_id async def get_skill(self, skill_id: str) -> Optional[Skill]: return self._skills.get(skill_id) async def get_skill_tree(self, scope: str) -> List[Skill]: return [s for s in self._skills.values() if s.scope == scope] async def search_skills( self, scope: str, context: str, limit: int = 5 ) -> List[Skill]: # 简单实现:按 scope 过滤 skills = [s for s in self._skills.values() if s.scope == scope] return skills[:limit] class MemoryStateStore: """内存状态存储""" def __init__(self): self._state: Dict[str, Dict[str, Any]] = {} async def get(self, key: str) -> Optional[Dict[str, Any]]: return self._state.get(key) async def set( self, key: str, value: Dict[str, Any], ttl: Optional[int] = None ) -> None: # 内存实现忽略 ttl self._state[key] = value async def update(self, key: str, **updates) -> None: if key in self._state: self._state[key].update(updates) async def delete(self, key: str) -> None: self._state.pop(key, None)