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- // Copyright ©2015 The Gonum Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package mat
- import "gonum.org/v1/gonum/blas/blas64"
- // checkOverlap returns false if the receiver does not overlap data elements
- // referenced by the parameter and panics otherwise.
- //
- // checkOverlap methods return a boolean to allow the check call to be added to a
- // boolean expression, making use of short-circuit operators.
- func checkOverlap(a, b blas64.General) bool {
- if cap(a.Data) == 0 || cap(b.Data) == 0 {
- return false
- }
- off := offset(a.Data[:1], b.Data[:1])
- if off == 0 {
- // At least one element overlaps.
- if a.Cols == b.Cols && a.Rows == b.Rows && a.Stride == b.Stride {
- panic(regionIdentity)
- }
- panic(regionOverlap)
- }
- if off > 0 && len(a.Data) <= off {
- // We know a is completely before b.
- return false
- }
- if off < 0 && len(b.Data) <= -off {
- // We know a is completely after b.
- return false
- }
- if a.Stride != b.Stride && a.Stride != 1 && b.Stride != 1 {
- // Too hard, so assume the worst; if either stride
- // is one it will be caught in rectanglesOverlap.
- panic(mismatchedStrides)
- }
- if off < 0 {
- off = -off
- a.Cols, b.Cols = b.Cols, a.Cols
- }
- if rectanglesOverlap(off, a.Cols, b.Cols, min(a.Stride, b.Stride)) {
- panic(regionOverlap)
- }
- return false
- }
- func (m *Dense) checkOverlap(a blas64.General) bool {
- return checkOverlap(m.RawMatrix(), a)
- }
- func (m *Dense) checkOverlapMatrix(a Matrix) bool {
- if m == a {
- return false
- }
- var amat blas64.General
- switch ar := a.(type) {
- default:
- return false
- case RawMatrixer:
- amat = ar.RawMatrix()
- case RawSymmetricer:
- amat = generalFromSymmetric(ar.RawSymmetric())
- case RawSymBander:
- amat = generalFromSymmetricBand(ar.RawSymBand())
- case RawTriangular:
- amat = generalFromTriangular(ar.RawTriangular())
- case RawVectorer:
- r, c := a.Dims()
- amat = generalFromVector(ar.RawVector(), r, c)
- }
- return m.checkOverlap(amat)
- }
- func (s *SymDense) checkOverlap(a blas64.General) bool {
- return checkOverlap(generalFromSymmetric(s.RawSymmetric()), a)
- }
- func (s *SymDense) checkOverlapMatrix(a Matrix) bool {
- if s == a {
- return false
- }
- var amat blas64.General
- switch ar := a.(type) {
- default:
- return false
- case RawMatrixer:
- amat = ar.RawMatrix()
- case RawSymmetricer:
- amat = generalFromSymmetric(ar.RawSymmetric())
- case RawSymBander:
- amat = generalFromSymmetricBand(ar.RawSymBand())
- case RawTriangular:
- amat = generalFromTriangular(ar.RawTriangular())
- case RawVectorer:
- r, c := a.Dims()
- amat = generalFromVector(ar.RawVector(), r, c)
- }
- return s.checkOverlap(amat)
- }
- // generalFromSymmetric returns a blas64.General with the backing
- // data and dimensions of a.
- func generalFromSymmetric(a blas64.Symmetric) blas64.General {
- return blas64.General{
- Rows: a.N,
- Cols: a.N,
- Stride: a.Stride,
- Data: a.Data,
- }
- }
- func (t *TriDense) checkOverlap(a blas64.General) bool {
- return checkOverlap(generalFromTriangular(t.RawTriangular()), a)
- }
- func (t *TriDense) checkOverlapMatrix(a Matrix) bool {
- if t == a {
- return false
- }
- var amat blas64.General
- switch ar := a.(type) {
- default:
- return false
- case RawMatrixer:
- amat = ar.RawMatrix()
- case RawSymmetricer:
- amat = generalFromSymmetric(ar.RawSymmetric())
- case RawSymBander:
- amat = generalFromSymmetricBand(ar.RawSymBand())
- case RawTriangular:
- amat = generalFromTriangular(ar.RawTriangular())
- case RawVectorer:
- r, c := a.Dims()
- amat = generalFromVector(ar.RawVector(), r, c)
- }
- return t.checkOverlap(amat)
- }
- // generalFromTriangular returns a blas64.General with the backing
- // data and dimensions of a.
- func generalFromTriangular(a blas64.Triangular) blas64.General {
- return blas64.General{
- Rows: a.N,
- Cols: a.N,
- Stride: a.Stride,
- Data: a.Data,
- }
- }
- func (v *VecDense) checkOverlap(a blas64.Vector) bool {
- mat := v.mat
- if cap(mat.Data) == 0 || cap(a.Data) == 0 {
- return false
- }
- off := offset(mat.Data[:1], a.Data[:1])
- if off == 0 {
- // At least one element overlaps.
- if mat.Inc == a.Inc && len(mat.Data) == len(a.Data) {
- panic(regionIdentity)
- }
- panic(regionOverlap)
- }
- if off > 0 && len(mat.Data) <= off {
- // We know v is completely before a.
- return false
- }
- if off < 0 && len(a.Data) <= -off {
- // We know v is completely after a.
- return false
- }
- if mat.Inc != a.Inc && mat.Inc != 1 && a.Inc != 1 {
- // Too hard, so assume the worst; if either
- // increment is one it will be caught below.
- panic(mismatchedStrides)
- }
- inc := min(mat.Inc, a.Inc)
- if inc == 1 || off&inc == 0 {
- panic(regionOverlap)
- }
- return false
- }
- // generalFromVector returns a blas64.General with the backing
- // data and dimensions of a.
- func generalFromVector(a blas64.Vector, r, c int) blas64.General {
- return blas64.General{
- Rows: r,
- Cols: c,
- Stride: a.Inc,
- Data: a.Data,
- }
- }
- func (s *SymBandDense) checkOverlap(a blas64.General) bool {
- return checkOverlap(generalFromSymmetricBand(s.RawSymBand()), a)
- }
- func (s *SymBandDense) checkOverlapMatrix(a Matrix) bool {
- if s == a {
- return false
- }
- var amat blas64.General
- switch ar := a.(type) {
- default:
- return false
- case RawMatrixer:
- amat = ar.RawMatrix()
- case RawSymmetricer:
- amat = generalFromSymmetric(ar.RawSymmetric())
- case RawSymBander:
- amat = generalFromSymmetricBand(ar.RawSymBand())
- case RawTriangular:
- amat = generalFromTriangular(ar.RawTriangular())
- case RawVectorer:
- r, c := a.Dims()
- amat = generalFromVector(ar.RawVector(), r, c)
- }
- return s.checkOverlap(amat)
- }
- // generalFromSymmetricBand returns a blas64.General with the backing
- // data and dimensions of a.
- func generalFromSymmetricBand(a blas64.SymmetricBand) blas64.General {
- return blas64.General{
- Rows: a.N,
- Cols: a.K + 1,
- Data: a.Data,
- Stride: a.Stride,
- }
- }
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