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- "use strict"
- var Buffer = require("safer-buffer").Buffer
- // == UTF32-LE/BE codec. ==========================================================
- exports._utf32 = Utf32Codec
- function Utf32Codec (codecOptions, iconv) {
- this.iconv = iconv
- this.bomAware = true
- this.isLE = codecOptions.isLE
- }
- exports.utf32le = { type: "_utf32", isLE: true }
- exports.utf32be = { type: "_utf32", isLE: false }
- // Aliases
- exports.ucs4le = "utf32le"
- exports.ucs4be = "utf32be"
- Utf32Codec.prototype.encoder = Utf32Encoder
- Utf32Codec.prototype.decoder = Utf32Decoder
- // -- Encoding
- function Utf32Encoder (options, codec) {
- this.isLE = codec.isLE
- this.highSurrogate = 0
- }
- Utf32Encoder.prototype.write = function (str) {
- var src = Buffer.from(str, "ucs2")
- var dst = Buffer.alloc(src.length * 2)
- var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE
- var offset = 0
- for (var i = 0; i < src.length; i += 2) {
- var code = src.readUInt16LE(i)
- var isHighSurrogate = (code >= 0xD800 && code < 0xDC00)
- var isLowSurrogate = (code >= 0xDC00 && code < 0xE000)
- if (this.highSurrogate) {
- if (isHighSurrogate || !isLowSurrogate) {
- // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
- // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
- // (technically wrong, but expected by some applications, like Windows file names).
- write32.call(dst, this.highSurrogate, offset)
- offset += 4
- } else {
- // Create 32-bit value from high and low surrogates;
- var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000
- write32.call(dst, codepoint, offset)
- offset += 4
- this.highSurrogate = 0
- continue
- }
- }
- if (isHighSurrogate) { this.highSurrogate = code } else {
- // Even if the current character is a low surrogate, with no previous high surrogate, we'll
- // encode it as a semi-invalid stand-alone character for the same reasons expressed above for
- // unpaired high surrogates.
- write32.call(dst, code, offset)
- offset += 4
- this.highSurrogate = 0
- }
- }
- if (offset < dst.length) { dst = dst.slice(0, offset) }
- return dst
- }
- Utf32Encoder.prototype.end = function () {
- // Treat any leftover high surrogate as a semi-valid independent character.
- if (!this.highSurrogate) { return }
- var buf = Buffer.alloc(4)
- if (this.isLE) { buf.writeUInt32LE(this.highSurrogate, 0) } else { buf.writeUInt32BE(this.highSurrogate, 0) }
- this.highSurrogate = 0
- return buf
- }
- // -- Decoding
- function Utf32Decoder (options, codec) {
- this.isLE = codec.isLE
- this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0)
- this.overflow = []
- }
- Utf32Decoder.prototype.write = function (src) {
- if (src.length === 0) { return "" }
- var i = 0
- var codepoint = 0
- var dst = Buffer.alloc(src.length + 4)
- var offset = 0
- var isLE = this.isLE
- var overflow = this.overflow
- var badChar = this.badChar
- if (overflow.length > 0) {
- for (; i < src.length && overflow.length < 4; i++) { overflow.push(src[i]) }
- if (overflow.length === 4) {
- // NOTE: codepoint is a signed int32 and can be negative.
- // NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer).
- if (isLE) {
- codepoint = overflow[i] | (overflow[i + 1] << 8) | (overflow[i + 2] << 16) | (overflow[i + 3] << 24)
- } else {
- codepoint = overflow[i + 3] | (overflow[i + 2] << 8) | (overflow[i + 1] << 16) | (overflow[i] << 24)
- }
- overflow.length = 0
- offset = _writeCodepoint(dst, offset, codepoint, badChar)
- }
- }
- // Main loop. Should be as optimized as possible.
- for (; i < src.length - 3; i += 4) {
- // NOTE: codepoint is a signed int32 and can be negative.
- if (isLE) {
- codepoint = src[i] | (src[i + 1] << 8) | (src[i + 2] << 16) | (src[i + 3] << 24)
- } else {
- codepoint = src[i + 3] | (src[i + 2] << 8) | (src[i + 1] << 16) | (src[i] << 24)
- }
- offset = _writeCodepoint(dst, offset, codepoint, badChar)
- }
- // Keep overflowing bytes.
- for (; i < src.length; i++) {
- overflow.push(src[i])
- }
- return dst.slice(0, offset).toString("ucs2")
- }
- function _writeCodepoint (dst, offset, codepoint, badChar) {
- // NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations.
- if (codepoint < 0 || codepoint > 0x10FFFF) {
- // Not a valid Unicode codepoint
- codepoint = badChar
- }
- // Ephemeral Planes: Write high surrogate.
- if (codepoint >= 0x10000) {
- codepoint -= 0x10000
- var high = 0xD800 | (codepoint >> 10)
- dst[offset++] = high & 0xff
- dst[offset++] = high >> 8
- // Low surrogate is written below.
- var codepoint = 0xDC00 | (codepoint & 0x3FF)
- }
- // Write BMP char or low surrogate.
- dst[offset++] = codepoint & 0xff
- dst[offset++] = codepoint >> 8
- return offset
- };
- Utf32Decoder.prototype.end = function () {
- this.overflow.length = 0
- }
- // == UTF-32 Auto codec =============================================================
- // Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic.
- // Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32
- // Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'});
- // Encoder prepends BOM (which can be overridden with (addBOM: false}).
- exports.utf32 = Utf32AutoCodec
- exports.ucs4 = "utf32"
- function Utf32AutoCodec (options, iconv) {
- this.iconv = iconv
- }
- Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder
- Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder
- // -- Encoding
- function Utf32AutoEncoder (options, codec) {
- options = options || {}
- if (options.addBOM === undefined) {
- options.addBOM = true
- }
- this.encoder = codec.iconv.getEncoder(options.defaultEncoding || "utf-32le", options)
- }
- Utf32AutoEncoder.prototype.write = function (str) {
- return this.encoder.write(str)
- }
- Utf32AutoEncoder.prototype.end = function () {
- return this.encoder.end()
- }
- // -- Decoding
- function Utf32AutoDecoder (options, codec) {
- this.decoder = null
- this.initialBufs = []
- this.initialBufsLen = 0
- this.options = options || {}
- this.iconv = codec.iconv
- }
- Utf32AutoDecoder.prototype.write = function (buf) {
- if (!this.decoder) {
- // Codec is not chosen yet. Accumulate initial bytes.
- this.initialBufs.push(buf)
- this.initialBufsLen += buf.length
- if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below)
- { return "" }
- // We have enough bytes -> detect endianness.
- var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding)
- this.decoder = this.iconv.getDecoder(encoding, this.options)
- var resStr = ""
- for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) }
- this.initialBufs.length = this.initialBufsLen = 0
- return resStr
- }
- return this.decoder.write(buf)
- }
- Utf32AutoDecoder.prototype.end = function () {
- if (!this.decoder) {
- var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding)
- this.decoder = this.iconv.getDecoder(encoding, this.options)
- var resStr = ""
- for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) }
- var trail = this.decoder.end()
- if (trail) { resStr += trail }
- this.initialBufs.length = this.initialBufsLen = 0
- return resStr
- }
- return this.decoder.end()
- }
- function detectEncoding (bufs, defaultEncoding) {
- var b = []
- var charsProcessed = 0
- var invalidLE = 0; var invalidBE = 0 // Number of invalid chars when decoded as LE or BE.
- var bmpCharsLE = 0; var bmpCharsBE = 0 // Number of BMP chars when decoded as LE or BE.
- outerLoop:
- for (var i = 0; i < bufs.length; i++) {
- var buf = bufs[i]
- for (var j = 0; j < buf.length; j++) {
- b.push(buf[j])
- if (b.length === 4) {
- if (charsProcessed === 0) {
- // Check BOM first.
- if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) {
- return "utf-32le"
- }
- if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) {
- return "utf-32be"
- }
- }
- if (b[0] !== 0 || b[1] > 0x10) invalidBE++
- if (b[3] !== 0 || b[2] > 0x10) invalidLE++
- if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++
- if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++
- b.length = 0
- charsProcessed++
- if (charsProcessed >= 100) {
- break outerLoop
- }
- }
- }
- }
- // Make decisions.
- if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE) return "utf-32be"
- if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE) return "utf-32le"
- // Couldn't decide (likely all zeros or not enough data).
- return defaultEncoding || "utf-32le"
- }
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