"use strict" var Buffer = require("safer-buffer").Buffer // == UTF32-LE/BE codec. ========================================================== exports._utf32 = Utf32Codec function Utf32Codec (codecOptions, iconv) { this.iconv = iconv this.bomAware = true this.isLE = codecOptions.isLE } exports.utf32le = { type: "_utf32", isLE: true } exports.utf32be = { type: "_utf32", isLE: false } // Aliases exports.ucs4le = "utf32le" exports.ucs4be = "utf32be" Utf32Codec.prototype.encoder = Utf32Encoder Utf32Codec.prototype.decoder = Utf32Decoder // -- Encoding function Utf32Encoder (options, codec) { this.isLE = codec.isLE this.highSurrogate = 0 } Utf32Encoder.prototype.write = function (str) { var src = Buffer.from(str, "ucs2") var dst = Buffer.alloc(src.length * 2) var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE var offset = 0 for (var i = 0; i < src.length; i += 2) { var code = src.readUInt16LE(i) var isHighSurrogate = (code >= 0xD800 && code < 0xDC00) var isLowSurrogate = (code >= 0xDC00 && code < 0xE000) if (this.highSurrogate) { if (isHighSurrogate || !isLowSurrogate) { // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character // (technically wrong, but expected by some applications, like Windows file names). write32.call(dst, this.highSurrogate, offset) offset += 4 } else { // Create 32-bit value from high and low surrogates; var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000 write32.call(dst, codepoint, offset) offset += 4 this.highSurrogate = 0 continue } } if (isHighSurrogate) { this.highSurrogate = code } else { // Even if the current character is a low surrogate, with no previous high surrogate, we'll // encode it as a semi-invalid stand-alone character for the same reasons expressed above for // unpaired high surrogates. write32.call(dst, code, offset) offset += 4 this.highSurrogate = 0 } } if (offset < dst.length) { dst = dst.slice(0, offset) } return dst } Utf32Encoder.prototype.end = function () { // Treat any leftover high surrogate as a semi-valid independent character. if (!this.highSurrogate) { return } var buf = Buffer.alloc(4) if (this.isLE) { buf.writeUInt32LE(this.highSurrogate, 0) } else { buf.writeUInt32BE(this.highSurrogate, 0) } this.highSurrogate = 0 return buf } // -- Decoding function Utf32Decoder (options, codec) { this.isLE = codec.isLE this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0) this.overflow = [] } Utf32Decoder.prototype.write = function (src) { if (src.length === 0) { return "" } var i = 0 var codepoint = 0 var dst = Buffer.alloc(src.length + 4) var offset = 0 var isLE = this.isLE var overflow = this.overflow var badChar = this.badChar if (overflow.length > 0) { for (; i < src.length && overflow.length < 4; i++) { overflow.push(src[i]) } if (overflow.length === 4) { // NOTE: codepoint is a signed int32 and can be negative. // NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer). if (isLE) { codepoint = overflow[i] | (overflow[i + 1] << 8) | (overflow[i + 2] << 16) | (overflow[i + 3] << 24) } else { codepoint = overflow[i + 3] | (overflow[i + 2] << 8) | (overflow[i + 1] << 16) | (overflow[i] << 24) } overflow.length = 0 offset = _writeCodepoint(dst, offset, codepoint, badChar) } } // Main loop. Should be as optimized as possible. for (; i < src.length - 3; i += 4) { // NOTE: codepoint is a signed int32 and can be negative. if (isLE) { codepoint = src[i] | (src[i + 1] << 8) | (src[i + 2] << 16) | (src[i + 3] << 24) } else { codepoint = src[i + 3] | (src[i + 2] << 8) | (src[i + 1] << 16) | (src[i] << 24) } offset = _writeCodepoint(dst, offset, codepoint, badChar) } // Keep overflowing bytes. for (; i < src.length; i++) { overflow.push(src[i]) } return dst.slice(0, offset).toString("ucs2") } function _writeCodepoint (dst, offset, codepoint, badChar) { // NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations. if (codepoint < 0 || codepoint > 0x10FFFF) { // Not a valid Unicode codepoint codepoint = badChar } // Ephemeral Planes: Write high surrogate. if (codepoint >= 0x10000) { codepoint -= 0x10000 var high = 0xD800 | (codepoint >> 10) dst[offset++] = high & 0xff dst[offset++] = high >> 8 // Low surrogate is written below. var codepoint = 0xDC00 | (codepoint & 0x3FF) } // Write BMP char or low surrogate. dst[offset++] = codepoint & 0xff dst[offset++] = codepoint >> 8 return offset }; Utf32Decoder.prototype.end = function () { this.overflow.length = 0 } // == UTF-32 Auto codec ============================================================= // Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic. // Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32 // Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'}); // Encoder prepends BOM (which can be overridden with (addBOM: false}). exports.utf32 = Utf32AutoCodec exports.ucs4 = "utf32" function Utf32AutoCodec (options, iconv) { this.iconv = iconv } Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder // -- Encoding function Utf32AutoEncoder (options, codec) { options = options || {} if (options.addBOM === undefined) { options.addBOM = true } this.encoder = codec.iconv.getEncoder(options.defaultEncoding || "utf-32le", options) } Utf32AutoEncoder.prototype.write = function (str) { return this.encoder.write(str) } Utf32AutoEncoder.prototype.end = function () { return this.encoder.end() } // -- Decoding function Utf32AutoDecoder (options, codec) { this.decoder = null this.initialBufs = [] this.initialBufsLen = 0 this.options = options || {} this.iconv = codec.iconv } Utf32AutoDecoder.prototype.write = function (buf) { if (!this.decoder) { // Codec is not chosen yet. Accumulate initial bytes. this.initialBufs.push(buf) this.initialBufsLen += buf.length if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below) { return "" } // We have enough bytes -> detect endianness. var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding) this.decoder = this.iconv.getDecoder(encoding, this.options) var resStr = "" for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) } this.initialBufs.length = this.initialBufsLen = 0 return resStr } return this.decoder.write(buf) } Utf32AutoDecoder.prototype.end = function () { if (!this.decoder) { var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding) this.decoder = this.iconv.getDecoder(encoding, this.options) var resStr = "" for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) } var trail = this.decoder.end() if (trail) { resStr += trail } this.initialBufs.length = this.initialBufsLen = 0 return resStr } return this.decoder.end() } function detectEncoding (bufs, defaultEncoding) { var b = [] var charsProcessed = 0 var invalidLE = 0; var invalidBE = 0 // Number of invalid chars when decoded as LE or BE. var bmpCharsLE = 0; var bmpCharsBE = 0 // Number of BMP chars when decoded as LE or BE. outerLoop: for (var i = 0; i < bufs.length; i++) { var buf = bufs[i] for (var j = 0; j < buf.length; j++) { b.push(buf[j]) if (b.length === 4) { if (charsProcessed === 0) { // Check BOM first. if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) { return "utf-32le" } if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) { return "utf-32be" } } if (b[0] !== 0 || b[1] > 0x10) invalidBE++ if (b[3] !== 0 || b[2] > 0x10) invalidLE++ if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++ if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++ b.length = 0 charsProcessed++ if (charsProcessed >= 100) { break outerLoop } } } } // Make decisions. if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE) return "utf-32be" if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE) return "utf-32le" // Couldn't decide (likely all zeros or not enough data). return defaultEncoding || "utf-32le" }